// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.40, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_preto = texture { pigment { color rgb < 1, 1, 1> } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_metal = texture { pigment { color rgb <0.5,0.5,0.5 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1 > filter 0.90 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.5 } #declare roleta = seed(417); #declare caixa = box { <-3,3,1>, 10 texture { tx_plastico } } #declare corpo = cylinder { < 0,0,1> <0,0,3>, 0.4 texture { tx_metal } } #declare cinto = cylinder { < 0,0,0> <0,0,0.3>, 0.45 texture { tx_xadrez } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> texture { tx_preto } } #macro intpol(f0, vo, f1, v1, f) #local ss = (f-f0)/(f1-f0); #local rr = 1-ss; (rr*vo+ss*v1); #end #macro quadro_anterior (fase) #local i=0; #while ((i, < 0.5,0.5,0.1> texture { tx_metal } } translate posY*clock } #local posX = posX+delX; #local i = i+1; #end } #end #include "eixos.inc" #local NPONTOS = 15; #local py01 = <1,3,1>; #local py02 = <2,2,3>; #local py03 = <5,3,5>; #local py11 = <3,3,3>; #local py12 = <4,8,1>; #local py13 = <1,6,4>; #local py21 = <9,4,3>; #local py22 = <5,2,6>; #local py23 = <4,7,8>; #local py31 = <3,4,7>; #local py32 = <1,5,9>; #local py33 = <1,8,7>; #local py00 = py01; #local py10 = (py03+py11)/2; #local py20 = (py13+py21)/2; #local py30 = (py23+py31)/2; #local xi = -8; #local degrau = 7; union { object { eixos(30.00) } object { grafico (py00,py01,py02,py03, xi,xi+degrau*1,NPONTOS) } object { grafico (py10,py11,py12,py13, xi+degrau*1,xi+degrau*2,NPONTOS) } object { grafico (py20,py21,py22,py23, xi+degrau*2,xi+degrau*3,NPONTOS) } object { grafico (py30,py31,py32,py33, xi+degrau*3,xi+degrau*4,NPONTOS) } } #include "camlight.inc" #declare centro_cena = < 1.00, 7.00, 4.00 >; #declare raio_cena = 9.0; #declare dir_camera = < 15, 1, 0 >; #declare dist_camera = 9.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)