// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_branca = texture{ pigment{ color rgb < 2, 2, 2> } } #declare tx_preta = texture{ pigment{ color rgb < 0, 0, 0> } } #declare tx_madeira = texture{ pigment{ color rgb < 0.80, 0.55, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_hyperglass = texture { pigment { color rgb < 0.90 , 0.15 , 0.15 > filter 0.28 } finish { diffuse 0.33 ambient 0.55 } } #declare chao = box { <-40,-40,-1> , <20,20,0> } #include "eixos.inc" #declare pingo_r = 0.1; #declare pingo = sphere { <0,0,0> , pingo_r } #macro interpola(f0,v0,f1,v1,f) #local ss = (f-f0)/(f1-f0); #local rr = 1-ss; (rr*v0+ss*v1) #end #macro quatro_graficos(x0,y0,c1y1,c1y2,c2y1,c2y2,c3y1,c3y2,c4y1,c4y2,c4y3,xfim) #local c2y0 = (c2y1+c1y2)/2; #local c1y3=c2y0; #local c3y0 = (c3y1+c2y2)/2; #local c2y3=c3y0; #local c4y0 = (c4y1+c3y2)/2; #local c3y3=c4y0; #local dist = (xfim-x0)/4; union { grafico(x0,(y0+c4y3)/2,c1y1,c1y2,c1y3,x0+dist,nbolinhas) grafico(x0+dist,c2y0,c2y1,c2y2,c2y3,x0+dist*2,nbolinhas) grafico(x0+dist*2,c3y0,c3y1,c3y2,c3y3,x0+dist*3,nbolinhas) grafico(x0+dist*3,c4y0,c4y1,c4y2,(y0+c4y3)/2,x0+dist*4,nbolinhas) } #end #macro quatro_graficos_2(x0,y0,c1y1,c1y2,c2y1,c2y2,c3y1,c3y2,c4y1,c4y2,c4y3,xfim) #local c2y0 = (c2y1+c1y2)/2; #local c1y3=c2y0; #local c3y0 = (c3y1+c2y2)/2; #local c2y3=c3y0; #local c4y0 = (c4y1+c3y2)/2; #local c3y3=c4y0; #local time = clock; #local dist = (xfim-x0)/4; union { #if (time < 0.25) bolinhas(x0,(y0+c4y3)/2,c1y1,c1y2,c1y3,x0+dist,nbolinhas,time) #else #if (time >= 0.25 & time < 0.50) bolinhas(x0+dist,c2y0,c2y1,c2y2,c2y3,x0+dist*2,nbolinhas,time-0.25) #else #if (time >= 0.50 & time < 0.75) bolinhas(x0+dist*2,c3y0,c3y1,c3y2,c3y3,x0+dist*3,nbolinhas,time-0.50) #else bolinhas(x0+dist*3,c4y0,c4y1,c4y2,(y0+c4y3)/2,x0+dist*4,nbolinhas,time-0.75) #end #end #end } #end #macro interpola4(t0,v0,v1,v2,v3,t3,tt) #local v01 = interpola(t0,v0,t3,v1,tt); #local v12 = interpola(t0,v1,t3,v2,tt); #local v23 = interpola(t0,v2,t3,v3,tt); interpola(t0,interpola(t0,v01,t3,v12,tt),t3,interpola(t0,v12,t3,v23,tt),tt); #end #macro grafico(x0,y0,y1,y2,y3,x3,n) #local i = 0; #local delta = (x3-x0)/n; #local xx = x0; union { #while (i < n) #local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); union { object { pingo translate yy } } #local i = i+1; #local xx = xx + delta; #end } #end #macro bolinhas(x0,y0,y1,y2,y3,x3,n,time) #local time = 4*time; union { #local delta = (x3-x0)/n; #local xx = x0*(1-time) + time*((n-1)*(delta)+x0); #local yy = interpola4(x0,y0,y1,y2,y3,x3,xx); union { object { pingo scale 2 } translate yy } } #end #macro tresretalhos() #local p0m = (p03[0] + p13[0])/2; #local p1m = (p03[1] + p13[1])/2; #local p2m = (p03[2] + p13[2])/2; #local p3m = (p03[3] + p13[3])/2; #local p20m = (p12[0] + p23[0])/2; #local p21m = (p12[1] + p23[1])/2; #local p22m = (p12[2] + p23[2])/2; #local p23m = (p12[3] + p23[3])/2; union { object { retalho(p01[0],p01[1],p01[2],p01[3],p02[0],p02[1],p02[2],p02[3],p03[0],p03[1],p03[2]p03[3],p0m,p1m,p2m,p3m,radiusomg,tx_fosca,tx_plastico) } object { retalho(p0m,p1m,p2m,p3m,p12[0],p12[1],p12[2],p12[3],p13[0],p13[1],p13[2],p13[3],p20m,p21m,p22m,p23m,radiusomg,tx_fosca,tx_plastico) } object { retalho(p20m,p21m,p22m,p23m,p21[0],p21[1],p21[2],p21[3],p22[0],p22[1],p22[2],p22[3],p23[0],p23[1],p23[2],p23[3],radiusomg,tx_fosca,tx_plastico) } } #end #declare nbolinhas = 300; #declare curva = array[10] {<1,2,2>,<0,3,1>,<1,10,1>,<1,3,2>,<0,5,6>,<3,5,6>,<3,5,0>,<2,4,1>,<1,1,1>,<3,-1,2>} #declare p01 = array[4] { <0,0,0> , <-1,0,0>, <-2,0,0> , <-3,0,0>} #declare p02 = array[4] { <0,1,0> , <-1,1,0> , <-2,1,0>, <-3,1,0> } #declare p03 = array[4] { <0,2,2> , <-1,2,2> , <-2,2,2>, <-3,2,2> } #declare p12 = array[4] { <0,4,0> , <-1,4,0>, <-2,4,0> , <-3,4,0>} #declare p13 = array[4] { <0,5,0> , <-1,5,-1> , <-2,5,-1>, <-3,5,0> } #declare p21 = array[4] { <0,7,0> , <-1,7,0>, <-2,7,0> , <-3,7,0>} #declare p22 = array[4] { <0,8,0> , <-1,8,0> , <-2,8,0>, <-3,8,0> } #declare p23 = array[4] { <0,9,0> , <-1,9,0> , <-2,9,0>, <-3,9,0> } #declare tempo = array[2] {0,16} #declare radiusomg = 0.05; #include "retalho.inc" union { union { union { eixos(3.00) object { quatro_graficos(tempo[0],curva[0],curva[1],curva[2],curva[3],curva[4],curva[5],curva[6],curva[7],curva[8],curva[9],tempo[1]) texture{ tx_plastico } } object { quatro_graficos_2(tempo[0],curva[0],curva[1],curva[2],curva[3],curva[4],curva[5],curva[6],curva[7],curva[8],curva[9],tempo[1]) texture{ tx_fosca } } } rotate<-2,0,41> translate<0,-8,0> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)