// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi //bla // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare cubo = box{ <-1.4,-1.4,-1.4>,<+1.2,+1.2,+1.2> } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } //ponto de referencia object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //cabecas object{ bolinha translate < 0,-1,+2> texture{ tx_plastico } interior { ior 1.01 } } object{ bolinha translate < 0,+1,+2> texture{ tx_plastico } interior { ior 1.01 } } //corpo object{ cubo translate <0,0,0> texture{ tx_fosca }} //pescocos object{ cylinder { <0,+1,+1>, <0,+1,+1.4>, 0.20 texture{ tx_plastico } }} object{ cylinder { <0,-1,+1>, <0,-1,+1.4>, 0.20 texture{ tx_plastico } }} //chifres object{ cone { <0,-1,+2.4>, 0.4, <0,-1,+3>, 0 texture {tx_vidro}}} object{ cone { <0,+1,+2.4>, 0.4, <0,+1,+3>, 0 texture {tx_vidro}}} //pernas object{ cylinder { <0,+1,-1.4>, <0,+1,-2.5>, 0.20 }} object{ cylinder { <0,-1,-1.4>, <0,-1,-2.5>, 0.20 }} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)