// Last edited on 2013-09-09 02:14:36 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.80, 0.60, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.8, 0.10, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.1, 0.1 >, color rgb < 0.85, 0.7, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare face1 = sphere{ < 0,3,4 >, 0.60 } #declare face2 = sphere{ < 0,-3,4 >, 0.60 } #declare pescoco11= cylinder{ < -0.00, +3.00, +3.60 >, < +0.00, +3.00, +3.10 >, 0.15 texture{ tx_fosca } } #declare pescoco21= cylinder{ < -0.00, -3.00, +3.60 >, < +0.00, -3.00, +3.10 >, 0.15 texture{ tx_fosca } } #declare pescoco12= cylinder{ < -0.00, +3.00, +3.10 >, < +0.00, -0.00, +2.50 >, 0.15 texture{ tx_fosca } } #declare pescoco22= cylinder{ < -0.00, -3.00, +3.10 >, < +0.00, 0.00, +2.50 >, 0.15 texture{ tx_fosca } } #declare corpo= box{ < -0.5, -2, 1 >, < 0.5, 2, 2.5 > } #declare membro= box{ < -0.4, -4, 1.4 >, < 0.4, 4, 2.4 > } #declare membroinf1= box{ < -0.5, -2, 0.8 > < 0.5, -0.4, 0 > } #declare membroinf2= box{ < -0.5, 2, 0.8 > < 0.5, 0.4, 0 > } #declare membroinf3= box{ < -0.5, 2, 0.8 > < 0.5, -2, 1 > } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ // object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ face1 texture { tx_plastico } } object{ face2 texture { tx_plastico } } object{ pescoco11 } object{ pescoco12 } object{ pescoco21 } object{ pescoco22 } object{ corpo texture { tx_fosca } } object{ membro texture { tx_fosca } } object{ membroinf1 texture { tx_fosca } } object{ membroinf2 texture { tx_fosca } } object{ membroinf3 texture { tx_fosca } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 2.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)