// Last edited on 2013-09-09 02:21:16 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare cubo = box { < 0, 0, 0 >, < 4, 4, 4> texture {tx_vidro} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare cabeca = sphere{ < 0.00, 0.00, 0.00 >, 1 texture{ tx_plastico } } #declare pescoco_esq = cylinder{ <0.0, 0.0, 5.0>, <1.5, 0.0, 0.0>, 0.2 } #declare pescoco_dir = cylinder{ <1.5, 0.0, 5.0>, <0.0, 0.0, 0.0>, 0.2 } #include "eixos.inc" union{ object{cabeca translate <0.5,2,8> texture{tx_vidro}} object{cabeca translate <3.5,2,8> texture{tx_vidro}} object{pescoco_esq translate <0.5,2.0,3> texture{tx_espelho}} object{pescoco_dir translate <2.0,2.0,3> texture{tx_espelho}} object{cubo translate <0,0,0> texture{tx_plastico}} object{pescoco_esq translate <0.5,2.0,-4.5> texture{tx_espelho}} object{pescoco_dir translate <2.0,2.0,-4.5> texture{tx_espelho}} object{cabeca translate <2,2,-4.5> texture{tx_vidro}} object{chao translate <1.5,1.5,-10> texture{tx_xadrez}} } #include "camlight.inc" #declare centro_cena = < 1.00, 2.00, 3.00 >; #declare raio_cena = 13.0; #declare dir_camera = < 3.00, -8.00, 2.50 >; #declare dist_camera = 20.0; #declare intens_luz = 0.60; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)