// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_chif = texture{ pigment{ color rgb < 0.97, 0.97, 0.97 > } finish{ diffuse 0.9 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare corpo = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, +2.00 >, 1 texture{ tx_fosca } } #declare braco_dir = cone{ < +0.70, +0.70, +1.00 >, 0.3, < +1.40, +1.40, +1.00 >, 0 texture{ tx_fosca } } #declare braco_esq = cone{ < +0.70, -0.70, +1.00 >, 0.3, < +1.40, -1.40, +1.00 >, 0 texture{ tx_fosca } } #declare pesc_esq = cone{ < 0.00, -0.30, +1.70 >, 0.1, < 0.00, -1.00, +2.50 >, 0.3 texture{ tx_fosca } } #declare pesc_dir = cone{ < 0.00, +0.30, +1.70 >, 0.1, < 0.00, +1.00, +2.50 >, 0.3 texture{ tx_fosca } } #declare cab_esq = sphere{ < 0.00, -1.25, +2.75 >, 0.60 texture{ tx_fosca } } #declare cab_dir = sphere{ < 0.00, +1.25, +2.75 >, 0.60 texture{ tx_fosca } } #declare chif_esq = cone{ < 0.00, -1.60, +3.20 >, 0.15, < 0.00, -2.00, +3.60 >, 0.0 texture{ tx_chif } } #declare chif_dir = cone{ < 0.00, +1.60, +3.20 >, 0.15, < 0.00, +2.00, +3.60 >, 0.0 texture{ tx_chif } } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } union { object{ corpo } object{ braco_dir } object{ braco_esq } object{ pesc_esq } object{ pesc_dir } object{ cab_esq } object{ cab_dir } object{ chif_esq } object{ chif_dir } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 2.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 3.00, 7.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)