// Lab01: Bicho de sete cabeças // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.80, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.00, 0.00, 0.00 >, color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 0.75; // Partes da cena: #declare cabeca = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare perna = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.75 >, 0.25 texture{ tx_vidro } } #declare pescoco1 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, -0.75, 1.75 >, 0.25 texture{ tx_vidro } } #declare pescoco2 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.75, 1.75 >, 0.25 texture{ tx_vidro } } #declare corpo = box{ < 0.00, 0.00, 0.00 >, < 1.25, 4.00, 1.5 > texture{ tx_xadrez } } #declare pe = box{ < 0.00, 0.00, 0.00 >, < 2.00, 1.50, 0.75 > texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(1.00) } object{ chao translate < 0,0,0 > texture{ tx_xadrez } } object{ pe translate < +1,1.50,0 > } object{ pe translate < +1,+4.0,0 > } object{ perna translate < +1.5,2.25,+0.75 > } object{ perna translate < +1.5,4.75,+0.75 > } object{ corpo translate < +1,1.50,+2.5 > } object{ pescoco1 translate < +1.5,3,+3.75 > } object{ pescoco2 translate < +1.5,4,+3.75 > } object{ cabeca translate < +1.5,2.25,+5.75 > } object{ cabeca translate < +1.5,4.75,+5.75 > } } #include "camlight.inc" #declare centro_cena = < 0.00, 3.5, 2.5 >; #declare raio_cena = 8.0; #declare dir_camera = < 14,7,4 >; #declare dist_camera = 10.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)