// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 0.4, 0.80, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca3 = texture{ pigment{ color rgb < 0.8, 0.10, 0.1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca4 = texture{ pigment{ color rgb < 0.8, 0.40, 0.2 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.4 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.60, 0.10 >, color rgb < 0.50 ,1.00, 0.50 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bola = sphere{ < 0.00, 0.00, 0.00 >, 0.30 texture{ tx_fosca3 } } #declare bolinha = sphere{ < 0.00, 0.00, 0.00 >, 0.10 texture{ tx_fosca2 } } #declare bolinha2 = sphere{ < 0.00, 0.00, 0.00 >, 0.20 texture{ tx_fosca2 } } #declare bolinha3 = sphere{ < 0.00, 0.00, 0.00 >, 0.05 color rgb <0,0,0> } #declare pino = cylinder{ < -1.00, +1.00, +0.50 >, < +1.00, +1.00, +0.50 >, 0.25 texture{ tx_fosca } } #declare cubo = box{ <0.1,0,0>, <0,0.1,1> texture{ tx_fosca4 } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } object{ chao translate < 1,1,-4 > texture{ tx_xadrez } } union{ object{ pino} object{pino rotate<0,90,0> translate<0.3,0,1.3>} object{ cubo translate<-0.8,0.8,-0.5>} object{ cubo translate<-0.8,1.2,-0.5>} object{ cubo translate<0.7,0.8,-0.5>} object{ cubo translate<0.7,1.2,-0.5>} union{ union{ object{ bola translate <0.8,1.6,3.6>} object{ bolinha translate <1.15,1.6,3.6>} object{ bolinha3 translate <1,1.4,3.7> color rgb < 0, 0, 0 >} object{ bolinha3 translate <1,1.8,3.7> color rgb < 0, 0, 0 >} } union{ object{ bola translate <0.8,0.5,3.6>} object{ bolinha translate <1.15,0.5,3.6>} object{ bolinha3 translate <1,0.7,3.7> color rgb < 0, 0, 0 >} object{ bolinha3 translate <1,0.3,3.7> color rgb < 0, 0, 0 >} } object{ bolinha2 translate <0.8,1,2.5>} object{ bolinha2 translate <0.8,0.8,2.7>} object{ bolinha2 translate <0.8,1.2,2.7>} object{ bolinha2 translate <0.8,0.6,2.95>} object{ bolinha2 translate <0.8,1.4,2.95>} object{ bolinha2 translate <0.8,0.5,3.3>} object{ bolinha2 translate <0.8,1.5,3.3>} } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 7.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)