// Last edited on 2013-09-09 02:49:33 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 1, 1.0, 1.00 > filter 0.70 } finish{ diffuse 0.3 reflection 0.01 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 3.000; #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare torso = box{ <-1,-1,-1>,<1,1,1,>} #declare neck1 = cylinder{ <0, -0.7, 0.7> <0, -1.2, 2>, 0.3 } #declare head1 = sphere { <0, -1.2, 2>, 0.5 } #declare eye11 = sphere{ <0,-1.5,2.4>, 0.3 } #declare eye12 = sphere{ <0,-0.9,2.4>, 0.3 } #declare neck2 = cylinder{ <0, 0.7, 0.7> <0, 1.2, 2>, 0.3 } #declare head2 = sphere { <0, 1.2, 2>, 0.5 } #declare eye21 = sphere{ <0,1.5,2.4>, 0.3 } #declare eye22 = sphere{ <0,0.9,2.4>, 0.3 } #include "eixos.inc" union{ // object{ eixos(3.00) } object { torso texture { tx_fosca}} object { neck1 texture {tx_fosca} } object { head1 texture {tx_fosca}} object {eye11 texture {tx_espelho}} object {eye12 texture {tx_espelho}} object { neck2 texture {tx_fosca} } object { head2 texture {tx_fosca}} object {eye21 texture {tx_espelho}} object {eye22 texture {tx_espelho}} object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 4.50; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 8.0; #declare intens_luz = 1.400; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)