// CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // #declare cabeca1 = sphere{ < 2,6,0 >, 1.00 } #declare cabeca2 = sphere{ < -2,6,0 >, 1.00 } #declare pescoco1 = cone{ < 2,5,0 >, 1.00 < 2,2,0 >, 0.0 } #declare pescoco2 = cone{ < -2,5,0 >, 1.00 < -2,2,0 >, 0.00 } #declare troncocima = box{ < -3,0,-3 >, < 3,3,3 > } #declare troncobaixo = box{ < -3,-6,-3 >, < 3,0,3 > } #declare bracoesquerdo = cylinder{ < -3,0,0 >, < -8,0,0 >, 1.5} #declare bracodireito = cylinder{ < 3,0,0 >, < 8,0,0 >, 1.5} #declare maoesquerda = cone{ < -8,0,0 >, 1.5, < -12,0,0 >, 0} #declare maodireita = cone{ < 8,0,0 >, 1.5, < 12,0,0 >, 0} #declare pe = cone{ < 0,-6,0 >, 3, < 0,-12,0 >, 0} union{ //object{ eixos(3.00) } object{ cabeca1 texture{ tx_espelho } } object{ cabeca2 texture{ tx_espelho } } object{ troncocima texture{ tx_plastico } } object{ troncobaixo texture{ tx_plastico } } object{ pescoco1 texture{ tx_fosca } } object{ pescoco2 texture{ tx_fosca } } object{ bracoesquerdo texture{ tx_xadrez } } object{ bracodireito texture{ tx_xadrez } } object{ maoesquerda texture{ tx_espelho } } object{ maodireita texture{ tx_espelho } } object{ pe texture{ tx_espelho } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 18.0; #declare dir_camera = < 1.00, 1.00, 8.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , y, intens_luz)