// Last edited on 2013-09-09 02:56:14 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare raio = 2.000;

#declare cabeca1 =
  sphere{ < 0,0,3 >, 1 }

#declare cabeca2 =
  sphere{ < -2,3,3>, 1 }

#declare pes1 =
  cylinder{
    < 0, 0,  0>,
    < 0, 0, 2>,
    0.75
    texture{ tx_fosca }
  }

#declare pes2 =
  cylinder{
    < -2, 3, 0 >,
    < -2, 3, 2 >,
    0.75
    texture{ tx_fosca }
  }

#declare corpo=
  box{ <-1,-0.5,0>, <1,4,-2> }

#include "eixos.inc"

union{

 union{ object{ cabeca1 texture{ tx_espelho }}   object{pes1}}
 union{ object{ cabeca2 texture{ tx_espelho }}object{pes2} }

 object{corpo texture{ tx_espelho }}

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 1.00, 0.70 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 7.00, 14.00, 4.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)