// Last edited on 2013-09-09 03:00:45 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raioInterno = 1.000; #declare raioExterno = 0.600; #declare boxHeight = raioInterno; #declare boxLength = 2*(raioInterno+raioExterno); #declare boxWidth = 2*raioInterno; #declare rosca = torus{ raioInterno, raioExterno } #declare espremedor = box{ < 0, 0, 0>, < boxLength, boxWidth, boxHeight> } #declare pino = cone{ <0,0,0>,raioInterno, <0,0,raioInterno/2>,raioInterno/100 } #declare apoio = box{ <-2*raioExterno,-raioInterno,-2*raioInterno>, <+4*raioExterno,+raioInterno,-raioInterno> } #declare parede = box{ <+4*raioExterno,raioInterno,-2*raioInterno>, <+4*raioExterno+raioInterno,-raioInterno,+4*raioExterno> } #declare suporte = box{ <+4*raioExterno+raioInterno,-raioInterno,+4*raioExterno> <-raioInterno,+raioInterno,+3*raioInterno> } #declare atuador = cylinder{ <0,0,0>, <0,0,raioInterno>, raioInterno } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ // object{ eixos(5.00) } object{rosca rotate<90,0,0> texture{tx_plastico}} object{espremedor translate<-boxLength/2,-boxWidth/2,+boxHeight> texture{tx_fosca}} object{pino translate<0,0,-raioInterno> texture{tx_espelho}} object{apoio texture{tx_xadrez}} object{parede texture{tx_xadrez}} object{suporte texture{tx_xadrez}} object{atuador translate<0,0,2*raioInterno> texture{tx_fosca}} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.50 >; #declare raio_cena = 5.3; #declare dir_camera = < -5.00, 5.00, 0.50 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)