// Last edited on 2013-09-09 03:00:45 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raioInterno = 1.000;
#declare raioExterno = 0.600;
#declare boxHeight = raioInterno;
#declare boxLength = 2*(raioInterno+raioExterno);
#declare boxWidth = 2*raioInterno;

#declare rosca =
  torus{
    raioInterno, raioExterno
  }

#declare espremedor =
  box{
    < 0, 0, 0>,
    < boxLength, boxWidth, boxHeight>
  }

#declare pino =
  cone{
    <0,0,0>,raioInterno,
    <0,0,raioInterno/2>,raioInterno/100
  }

#declare apoio =
  box{
    <-2*raioExterno,-raioInterno,-2*raioInterno>,
    <+4*raioExterno,+raioInterno,-raioInterno>
  }

#declare parede =
  box{
    <+4*raioExterno,raioInterno,-2*raioInterno>,
    <+4*raioExterno+raioInterno,-raioInterno,+4*raioExterno>
  }

#declare suporte =
  box{
    <+4*raioExterno+raioInterno,-raioInterno,+4*raioExterno>
    <-raioInterno,+raioInterno,+3*raioInterno>
  }

#declare atuador =
  cylinder{
    <0,0,0>,
    <0,0,raioInterno>,
    raioInterno
  }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

union{
        // object{ eixos(5.00) }

        object{rosca rotate<90,0,0> texture{tx_plastico}}
        object{espremedor translate<-boxLength/2,-boxWidth/2,+boxHeight> texture{tx_fosca}}
        object{pino translate<0,0,-raioInterno> texture{tx_espelho}}
        object{apoio texture{tx_xadrez}}
        object{parede texture{tx_xadrez}}
        object{suporte texture{tx_xadrez}}
        object{atuador translate<0,0,2*raioInterno> texture{tx_fosca}}
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 0.50 >;
#declare raio_cena = 5.3;
#declare dir_camera = < -5.00, 5.00, 0.50 >;
#declare dist_camera = 20.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)