// TP02: Espremedor de coco // Henrique Gaspar Nogueira (073203) // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare corpo = box{ <10,-10,-5>, <-10,+10,5> } #declare cone_1 = cone{ < 0.00, -5.00, 5>, 2, < 0.00, -5.00, 15>, 5 //texture{ tx_fosca } } #declare furo_1 = sphere{ < 0.00, -5.00, 15.00 >, 4 //texture{ tx_fosca } } #declare entrada = difference { object{ cone_1 } object{ furo_1 } } #declare base_roda = cylinder{ < 0.00, 0.00, -5.00 >, < 0.00, 0.00, -10.00 >, 1 texture{ tx_fosca } } #declare pneu = torus { 2, 1 } #declare roda = union { object { base_roda } object { pneu translate <0, 0, -12.00> rotate < 0.00, 0.00, 90.00 > } } // Aqui está a cena, finalmente: union{ object{ chao translate < 0,0,-15.00 > texture{ tx_xadrez } } object { entrada texture{ tx_fosca }} object { entrada rotate < -90.00, 0.00, 0.00 > translate < 0.00, 5.00, -5.00 > texture{ tx_fosca }} object { corpo texture{ tx_fosca } } object { roda translate < -8.00, -8.00, 0.00 >} object { roda translate < 8.00, 8.00, 0.00 >} object { roda translate < -8.00, 8.00, 0.00 >} object { roda translate < 8.00, -8.00, 0.00 >} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 160.00, 160.00, 40.00 >; #declare dist_camera = 200.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)