// Last edited on 2013-09-09 03:06:37 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.4 reflection 0.5*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare caixa =
        box{<0,0,0>,4.0}

#declare braco_1 =
        cylinder {
                < 0.00, 0.00, 0.00 >,
    < +0.00, 4.00, 0.00 >,
    0.3
    texture{ tx_fosca }
  }
#declare braco_2 =
        cylinder {
                < 0.00, 0.00, 0.00 >,
    < +0.00, 4.00, 0.00 >,
    0.3
    texture{ tx_fosca }
  }

#declare base =
        cylinder {
                < 0.00, 0.00, 0.00 >,
    < +0.00, 4.00, 0.00 >,
    3
    texture{ tx_fosca }
  }

#declare bolinha =
  sphere{ < 1,1,1 >, 0.40
        texture{ tx_fosca }}

#declare toro =
        torus {0.5,0.25
        texture{tx_fosca}
        }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

union{
        // object{ eixos(5.00) }

  object{ chao  translate < 0,0,0 > texture{ tx_xadrez } rotate 10*z }

        difference {
                object{ caixa translate <0,0,0> texture {tx_espelho}}
                object{ base    translate <0,0,0>}
                object{ base    rotate <0,0,90> translate <0,0,-1>}
        }

        object {braco_1 translate <2,2,2> }
        object {braco_1 rotate <90,0,0> translate <2,6,2> }
        object {braco_1 rotate <-45,0,0> translate <2,3.5,8> }
        object {bolinha translate <2,5.2,4.7>}
        object {braco_2 rotate <90,0,0> translate <2,2,1> }
        object {toro rotate <75,0,0> translate <2,3,8> }

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 3.00 >;
#declare raio_cena = 11.7;
#declare dir_camera = < 10.00, 7.00, 3.00 >;
#declare dist_camera = 20.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)