// Last edited on 2013-09-09 03:06:37 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.4 reflection 0.5*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare caixa = box{<0,0,0>,4.0} #declare braco_1 = cylinder { < 0.00, 0.00, 0.00 >, < +0.00, 4.00, 0.00 >, 0.3 texture{ tx_fosca } } #declare braco_2 = cylinder { < 0.00, 0.00, 0.00 >, < +0.00, 4.00, 0.00 >, 0.3 texture{ tx_fosca } } #declare base = cylinder { < 0.00, 0.00, 0.00 >, < +0.00, 4.00, 0.00 >, 3 texture{ tx_fosca } } #declare bolinha = sphere{ < 1,1,1 >, 0.40 texture{ tx_fosca }} #declare toro = torus {0.5,0.25 texture{tx_fosca} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ // object{ eixos(5.00) } object{ chao translate < 0,0,0 > texture{ tx_xadrez } rotate 10*z } difference { object{ caixa translate <0,0,0> texture {tx_espelho}} object{ base translate <0,0,0>} object{ base rotate <0,0,90> translate <0,0,-1>} } object {braco_1 translate <2,2,2> } object {braco_1 rotate <90,0,0> translate <2,6,2> } object {braco_1 rotate <-45,0,0> translate <2,3.5,8> } object {bolinha translate <2,5.2,4.7>} object {braco_2 rotate <90,0,0> translate <2,2,1> } object {toro rotate <75,0,0> translate <2,3,8> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 3.00 >; #declare raio_cena = 11.7; #declare dir_camera = < 10.00, 7.00, 3.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)