// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_blue = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_green = texture{ pigment{ color rgb < 0.10, 1.00, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.22 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #include "eixos.inc" // Aqui está a cena, finalmente: #local square_l = 2.5; #local structure_h = 2.4; #local big_sphere_r = 0.7; #local small_sphere_r = 0.6; #local small_box_l = 0.6; union{ object{ eixos(3.00) } box { <0,0,0>, texture{ tx_fosca } } cylinder { <0.5,0.5,0>, <0.5,0.5,structure_h+0.6>, 0.12 texture{ tx_green } } torus { 0.22 0.1 rotate <90,0,0> translate <0.5,0.5,structure_h> texture{ tx_blue } } cylinder { <0.5+0.12,0.5+0.12,structure_h>, , 0.1 texture{ tx_blue } } difference { sphere { , big_sphere_r } box { <0,0,structure_h-big_sphere_r-0.1>, } sphere { , small_sphere_r } texture{ tx_green } } difference { box { <-small_box_l/2,-small_box_l/2,-small_box_l/2>, rotate <45,45,45> translate texture{ tx_xadrez } } box { <0,0,-1>, } } // rotate <180,0,0> } #include "camlight.inc" #declare centro_cena = < square_l/2, square_l/2, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 5.00, -3.00, 3.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)