// Last edited on 2013-09-09 03:09:36 by stolfilocal // Processed by remove-cam-lights #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_creme = texture{ pigment{ color rgb < 0.9, 1, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolota = sphere{ < 0,0,0 >, 1 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare cilindro2 = cylinder { <0,0,+1>, <0,0,+3>, 0.30 } #declare cilindro3 = cylinder { <0,0,+1>, <0,0,+3>, 0.30 } #declare espremedor = union { object {cylinder { <0,0,-1> , <0,0,+1> , 0.50 texture { tx_plastico} }} object {cilindro2 texture {Metal}} difference{ object {cylinder { <0,0,+2.65>, <+1,+3,+2.65>, 0.30 } texture { Metal}} object {cilindro2 texture {Metal}} } difference{ object {cilindro3 translate <0,+2,+2.45> scale<1,1,0.5> texture {Metal}} object {cylinder { <0,0,+2.65>, <+1,+3,+2.65>, 0.30 } texture { Metal}} } object {cone { <0,+2,+2>, 0.3, <0,+2,0>, 0.01 texture {Chrome_Metal}}} difference{ object {bolota translate <0,+2,0> texture {tx_verde}} object {cone { <0,+2,+2>, 0.3, <0,+2,-1>, 0.01 texture {Chrome_Metal}}} } difference{ object {torus{0.4,0.2} texture {tx_creme} rotate <100,0,0> translate <0,+2,+0.8> } object {bolota translate <0,+2,0> texture {tx_verde}} } } #include "eixos.inc" union{ // object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ espremedor } } #include "camlight.inc" #declare centro_cena = < 0.00, 1.00, 1.00 >; #declare raio_cena = 4.3; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)