// Last edited on 2013-09-09 03:09:36 by stolfilocal
// Processed by remove-cam-lights

#include "textures.inc"

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_verde =
  texture{
    pigment{ color rgb < 0, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_creme =
  texture{
    pigment{ color rgb < 0.9, 1, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare bolota =
  sphere{ < 0,0,0 >, 1 }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#declare cilindro2 =
        cylinder { <0,0,+1>, <0,0,+3>, 0.30  }

#declare cilindro3 =
        cylinder { <0,0,+1>, <0,0,+3>, 0.30  }

#declare espremedor =
  union {
        object {cylinder { <0,0,-1> , <0,0,+1> , 0.50 texture { tx_plastico} }}
        object {cilindro2 texture {Metal}}
    difference{
                object {cylinder { <0,0,+2.65>, <+1,+3,+2.65>, 0.30 } texture { Metal}}
                object {cilindro2 texture {Metal}}
        }
    difference{
                object {cilindro3 translate <0,+2,+2.45> scale<1,1,0.5> texture {Metal}}
                object {cylinder { <0,0,+2.65>, <+1,+3,+2.65>, 0.30 } texture { Metal}}
        }
    object {cone { <0,+2,+2>, 0.3, <0,+2,0>, 0.01 texture {Chrome_Metal}}}
    difference{
      object {bolota translate <0,+2,0> texture {tx_verde}}
      object {cone { <0,+2,+2>, 0.3, <0,+2,-1>, 0.01 texture {Chrome_Metal}}}
    }
        difference{
      object {torus{0.4,0.2} texture {tx_creme} rotate <100,0,0> translate <0,+2,+0.8> }
      object {bolota translate <0,+2,0> texture {tx_verde}}
    }
    }
#include "eixos.inc"

union{
  // object{ eixos(3.00) }

  object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }

  object{ espremedor }

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 1.00, 1.00 >;
#declare raio_cena = 4.3;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)