// Last edited on 2013-11-03 23:58:41 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_coco = texture{ pigment{ color rgb <0.75, 0.5, 0> } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare quartodetoruscima = difference{ torus{ 1, .2 } box{ <0, -2, 0>, <2, 2, 2> } box{ < -1.5, -1, -1.5>, <5, 1.01, 0.01> } texture { tx_espelho } } #declare quartodetorusbaixo = object{ quartodetoruscima rotate <0, -90, 0> translate <0, 0, -.5> } #declare suporte = box{ <-.3, .5, -2>, <0, -.5, 2> texture { tx_plastico } } #declare basecima = box{ < -.5, .5, 0>, <-1.3, -.5, .1> texture { tx_fosca } } #declare basebaixo = object { basecima translate <0, 0, -.5> } #declare coco = sphere{ <-1.1, 0, -.2>, .2 texture { tx_coco } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } quartodetoruscima quartodetorusbaixo suporte basecima basebaixo coco #include "camlight.inc" #declare centro_cena = < 0, 0, 0 >; #declare raio_cena = 4.0; #declare dir_camera = < -14, 7, 4 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)