// Last edited on 2013-11-04 00:01:02 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare caixa = box{ < 0,0,0 >, <30,20,5> } #declare braco = cylinder{ <10,10,2.5> , <10,10,27.5> , 3.0 } #declare bocal = box{ < 0,0,0 >, <10,5,2> } #declare bacia = cone{ <15 , 10 , 5> , 4, <15, 10, 14> , 10} #declare pino = cylinder{ <15 , 10 , 5> , <15, 10, 14> , 1 } #declare buraco = torus{3.7, 4 } #include "eixos.inc" union{ object{ caixa texture{ tx_fosca } } object{ caixa texture{ tx_fosca } translate<0,0,25>} object{ braco texture{ tx_plastico } translate<-5,0,0>} object{ bocal texture{ tx_fosca} rotate<0,20,0> translate<25,7.5,3>} difference{ object{ bacia texture{ tx_plastico } translate<8,0,0> } object{ buraco texture{ tx_plastico } rotate<90,0,0> translate<23,10,12> } } object{ pino texture{ tx_plastico } translate<8,0,0> } } #include "camlight.inc" #declare centro_cena = < 15.00, 12.00, 12.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 4.00, -10.00, 4.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)