// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < 6, 0, 0 >, < -6, 0, 0 >, 0.75 texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare touro = torus { 2,1.5 } #declare furo = cylinder{ < 0, 0, 0 >, < 0, 8, 0 >, 1 } #declare cubo = box { <-2,4,9>, <-9,-4,-9> } #declare pyramid = cone { <0, 6, 0>, 3, <0, 10, 0>, 0 } #declare leg1 = cylinder{ < 0, 0, 0 >, < 0, 8, 0 >, 1 } #include "eixos.inc" // Aqui está a cena, finalmente: union{//eixo + torus object{ eixos(3.00) } difference{ object{touro texture{ tx_espelho }} object{cubo texture{ tx_xadrez } } object{cubo translate < 11,0,0 > texture{ tx_xadrez } } } object{pyramid texture{ tx_vidro } } object{furo texture{ tx_xadrez } } object{leg1 rotate<-110,-100,-100> texture{ tx_plastico } } object{leg1 rotate<-60,-100,-100> texture{ tx_plastico } } //object{ pino } // object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } //object{ bolota translate < -2,+1,+3 > texture{ tx_espelho } } //object{ bolinha translate < +5,+4,+2 > texture{ tx_vidro } interior { ior 1.01 } } //difference{ //union{ //object{ bola } //object{ pino } //} //object{ furo } //} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 30; #declare dir_camera = < 0, -1,0 >; #declare dist_camera = 100; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)