// Last edited on 2013-11-04 00:16:30 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#include "textures.inc"
#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 0.15;

#declare pegador=
difference {
  cylinder{
    < 0, 0, +0>,
    < 0, 0, +2.50 >,
    raio
  }
  box {
  < 0, 0.1,0 >,
    < 1, 1, 2.00>
  }
}

#declare caixa =
difference {
cylinder{
    < 0, 0, +0>,
    < 0, 0, +0.6 >,
    0.8
  }
cylinder{
    < 0, 0, +0>,
    < 0, 0, +1 >,
    0.6
  }
}

#declare espremedor =
        cylinder{
    < 0, 0, +0>,
    < 0, 0, +0.1 >,
    0.75
  }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

union {
  object{pegador
        texture { Chrome_Metal}
    rotate <-90, 0, 0> //inclinei para o lado
    translate <0.4, 0,1.5> //levantei para cima
  }

  object{pegador
        texture { Chrome_Metal }

    translate <0.4, 2,6.5> //levantei para cima
    scale <1,1,0.2>
  }
  object {espremedor
        texture { Chrome_Metal }

    translate <0.4, 1.75,1.2> //levantei para cima
  }
}
 object{pegador
        texture { Chrome_Metal }

    translate <0.4, 2.5,0.5> //levantei para cima
    scale <1,1,0.6>
}

union {
  object{caixa
        texture { Chrome_Metal }

    translate <0, 1.5,0> //levantei para cima
  }
          object{pegador
                texture { Chrome_Metal }
                rotate <-90, 0, 0> //inclinei para o lado
                translate <0.4, 0,0.5> //levantei para cima
          }
}

  // object{ eixos(3.00) }
  object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }

#include "camlight.inc"
#declare centro_cena = < 0.00, 1.50, 0.75 >;
#declare raio_cena = 2.5;
#declare dir_camera = < 14.00, 10.00, 4.00 >;
#declare dist_camera = 10.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)