// Last edited on 2013-11-04 00:16:30 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 0.15; #declare pegador= difference { cylinder{ < 0, 0, +0>, < 0, 0, +2.50 >, raio } box { < 0, 0.1,0 >, < 1, 1, 2.00> } } #declare caixa = difference { cylinder{ < 0, 0, +0>, < 0, 0, +0.6 >, 0.8 } cylinder{ < 0, 0, +0>, < 0, 0, +1 >, 0.6 } } #declare espremedor = cylinder{ < 0, 0, +0>, < 0, 0, +0.1 >, 0.75 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union { object{pegador texture { Chrome_Metal} rotate <-90, 0, 0> //inclinei para o lado translate <0.4, 0,1.5> //levantei para cima } object{pegador texture { Chrome_Metal } translate <0.4, 2,6.5> //levantei para cima scale <1,1,0.2> } object {espremedor texture { Chrome_Metal } translate <0.4, 1.75,1.2> //levantei para cima } } object{pegador texture { Chrome_Metal } translate <0.4, 2.5,0.5> //levantei para cima scale <1,1,0.6> } union { object{caixa texture { Chrome_Metal } translate <0, 1.5,0> //levantei para cima } object{pegador texture { Chrome_Metal } rotate <-90, 0, 0> //inclinei para o lado translate <0.4, 0,0.5> //levantei para cima } } // object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } #include "camlight.inc" #declare centro_cena = < 0.00, 1.50, 0.75 >; #declare raio_cena = 2.5; #declare dir_camera = < 14.00, 10.00, 4.00 >; #declare dist_camera = 10.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)