// Last edited on 2013-11-04 00:24:09 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 1, 1, 1 > } #declare tx_fosca = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_green = texture{ pigment{ color rgb < 0.00, 1.00, 0.00 > } } #declare raio = 1.000; #declare container1 = sphere{ < 0, 0 , -1.5 >, 1.5 *raio texture{ tx_fosca } } #declare container2 = cylinder{ < 0, 0 , 0 >, < 0, 0, -3 >, 0.7*raio texture{ tx_fosca } } #declare container3 = cylinder{ < 0, 0 , -2.5 >, < 0, 0, -3 >, 0.7*raio texture{ tx_fosca } } #declare masher1 = torus{ 0.8*raio, 0.2*raio texture{ tx_fosca } } #declare masher2 = cylinder{ < 0, -2 , 1 >, < 0, -4, 1 >, 0.3*raio texture{ tx_fosca } } #declare masher3 = cone{ < 0, -2 , 1 >, 0.3*raio, < 0, -1, 1 >, 0 texture{ tx_fosca } } #declare masher4 = cylinder{ < 0, -3 , 1 >, < 0, -2, 1.8 >, 0.1*raio texture{ tx_fosca } } #declare masher = union{ object{ masher1 translate <0, -2, 1> } object{ masher2 } object{ masher3 } object{ masher4 } object{ masher4 rotate <0,180,0> translate <0, 0,2 >} } #declare coconut = sphere{ < 0, 0 , 1 >, 0.5 *raio texture{ tx_green } } #include "eixos.inc" // object{ eixos(3.00) } union{ difference{ object{ container1 } object{ container2 } } intersection{ object{ container1 } object{ container3 } } } object { masher } object { masher rotate <0, 0, 180>} object { coconut } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 5.5; #declare dir_camera = < 300, 150, 200 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)