// Last edited on 2013-11-04 00:36:59 by stolfilocal // Processed by remove-cam-lights // IMPORTACAO INVALIDA // #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.50, 0.62, 0.80 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.75 } #declare raio = 1.000; #declare junct = sphere{ < 0.00, -3.00, +2.00 >, 0.10 texture{ tx_espelho }} #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare braco = cylinder{ < 0, -1, 1.00 >, < 0.00, -3.00, +2.00 >, 0.1*raio texture{ tx_fosca } } #declare braco2 = cylinder{ < 0.00, -3.00, +2.00 >, < 0, -0.5, 3.00 >, 0.1*raio texture{ tx_fosca } } #declare smash = sphere{ < 0,-0.24,2.3 >, .65 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare caixa = box{ <-1,-1,-1>, <+1,+1,+1> } #declare recip = torus{ 0.9, 0.3 } #declare cones = cone { <0, 0, 1>, 1 // Center and radius of one end <0, 0, -1>, 0.1 // Center and radius of other end texture {tx_vidro} } #include "eixos.inc" union{ object{ chao translate < 0,0,-2 > texture{ tx_xadrez } } union{ difference{ object{ caixa translate < 0,0,0 > texture {tx_vidro}} object {cones} } object{ recip translate <0,-1,0> rotate <-90,0,0> texture {tx_plastico} } } union { object {braco} object {braco2} object {junct} object {cones scale <.69,.69,.69> rotate <-160,0,0> translate <0,-.5,3> texture{ tx_espelho }} object {smash texture{ tx_espelho }} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 5.3; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)