// Last edited on 2013-11-04 00:41:35 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare cubo = box { < 0, 0, 0 >, < 4, 4, 4> texture {tx_vidro} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare cabeca = sphere{ < 0.00, 0.00, 0.00 >, 1.5 } #declare buraco_cone = sphere{ < 0.00, 0.00, 0.00 >, 1.8 } #declare cilindro = cylinder{ <0.0, 0.0, 0.0>, <0.0, 5.0, 0.0>, 1.0 } #declare cilindro_cone = cylinder{ <0.0, -0.1, 0.0>, <0.0, 5.1, 0.0>, 0.25 } #declare pernas = cylinder{ <0.0, 0.0, 0.0>, <0.0, 0.0, 5.5>, 0.25 } #declare buraco_cubo = cylinder{ <0.0, 0.0, -0.01>, <0.0, 0.0, 4.01>, 0.5 } #declare cone_estranho = cone { <0.0, 0.0, 0.0>, 2.0 <0.0, 5.0, 0.0>, 1.0 } #declare rosquinha = torus { 1.25 0.5 } #declare esfera_rosca = sphere{ < 0.00, 0.00, 0.00 >, 1.5 } #declare cilindro_rosca = cylinder{ <0.0, 0.0, 0.0>, <0.0, 2.0, 0.0>, 0.25 } #include "eixos.inc" union{ difference { difference { object{cone_estranho translate <2,-5,2> texture {tx_fosca}} object{buraco_cone translate <2, -2.5, 2> texture{tx_fosca}} } object{cilindro_cone translate <2, -5, 2> texture{tx_plastico}} } difference { object{cubo translate <0,0,0> texture{tx_plastico}} object{buraco_cubo translate <2, 2, 0> texture{tx_espelho}} } object{pernas translate <2, 1, -4.5> texture{tx_espelho}} object{pernas translate <2, 3, -4.5> texture{tx_espelho}} object{rosquinha rotate <90, -30, 0> translate <2, 2, -4.5> texture{tx_fosca}} object{cilindro_rosca translate <2, -1.5, -4.5> texture{tx_plastico}} intersection { object {rosquinha rotate <90, 0, 0> translate <2, -2.5, -4.5> texture{tx_plastico}} object {esfera_rosca translate <2, -2.5, -4.5> texture{tx_fosca}} } union { object{cilindro translate <2, 4, 2> texture{tx_vidro}} object{cabeca translate<2, 9.5, 2> texture{tx_vidro}} } object{chao translate <1.5,1.5,-15> texture{tx_xadrez}} } #include "camlight.inc" #declare centro_cena = < 2.00, 2.00, 0.00 >; #declare raio_cena = 12.0; #declare dir_camera = < -4.00, -2.00, 2.00 >; #declare dist_camera = 25.0; #declare intens_luz = 0.60; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)