// Last edited on 2013-11-04 01:01:15 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.2 } } #declare tx_plastico_cinza = texture{ pigment{ color rgb < 0.80, 0.80, 0.80 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.2 } } #declare tx_coco = texture{ pigment{ color rgb < 0, 1, 0.1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.2 roughness 0.2 } } #declare tx_canudo = texture{ pigment{ color rgb < 1, 1.0, 1.0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.2 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_vermelho = texture{ pigment{ color rgb < 1.00, 0.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 1.00, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare coco = sphere { <0,0,0>, 0.60 texture {tx_coco}} #declare buraco_coco = cylinder{<0,0,0>, <0,0,0.6>, 0.15 texture {tx_fosca}} #declare canudo1 = cylinder{<0,0,0>, <0,0,1.0>, 0.05 texture {tx_canudo}} #declare canudo2 = cylinder{<0,0,1.0>, <0.1,0.2,0.8>, 0.05 texture {tx_canudo}} #declare prensa1 = box {<-1.3, -1.3, -2>, <1.3, -1.0, 2> texture {tx_plastico_cinza}} #declare prensa2 = box {<-1.3, 1.3, -2>, <1.3, 1.0, 2> texture {tx_plastico_cinza}} #declare barra = cylinder{<0,-3,-0.8>, <0,1.5,-0.8>, 0.08 texture {tx_espelho}} #declare porca = box {<-0.2, 0.0, -0.2>, <0.2, 0.1, 0.2> texture {tx_fosca_vermelho}} #declare macaneta = torus {0.2, 0.1 texture {tx_fosca_vermelho}} #declare chao = box{ <-20,-20,-1>, <+20,+20,0> texture {tx_plastico} } #include "eixos.inc" union{ // object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } union{ //Objeto coco furado com canudo difference{ object{coco} object{buraco_coco}} object{canudo1} object{canudo2} translate <0,0,1> } union{ //Objeto espremedor de cocos object{prensa1} object{prensa2} object{barra} object{porca rotate <0,45,0> translate <0,1.35,-0.8>} object{macaneta translate <0,-3,-0.8>} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 4.5; #declare dir_camera = < 14.00, -9.0, 5.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)