// Last edited on 2013-11-04 01:18:58 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 1.00, 0.50, 0 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_fosca2 =
  texture{
    pigment{ color rgb < 0.19, 0.19, 0.8 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_fosca3 =
  texture{
    pigment{ color rgb < 0.37, 0.62, 0.62 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.40, 0.45, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare apoio_box =
  box{ < 1,1.3,0 >, < -1,-1.3,0.2 > translate< 0,0,-0.5 >}

#declare apoio_cylinder =
  cylinder{
    < 0, 2, -0.7>,
    < 0, 2, -0.2>,
    1.7
  }

#declare apoio =
  union{
    difference{
      object{ apoio_box }
      object{ apoio_cylinder }
    }
  }

#declare suporte_box =
  box{ < 0.1,1.5,0 >, < -0.1,-1.3,3 > translate< 0,0,-0.5 >}

#declare suporte_sphere =
  sphere{ < 0, 1.5, 0 >, 3 translate< 0,0.5,-0.5 >}

#declare suporte =
  union{
    difference{
      object{ suporte_box }
      object{ suporte_sphere }
    }
  }

#declare espremedor_cylinder =
  cylinder{
    < 0, 1.3, 1.9>,
    < 0, 1.3, 2.5>,
    0.1
  }

#declare espremedor_box =
   box{ < 0.6, 2, 1.75 >, < -0.6, 0.7, 1.9 >}

#declare espremedor =
  union{
    object{ espremedor_cylinder }
    object{ espremedor_box }
  }

#declare apoio_coco =
  torus{ 0.8, 0.15 rotate< 90, 0, 0 > translate<0, 1.3, 0.8> }

#declare suporte_coco_torus =
  torus{ 1, 0.1 rotate< 63, 0, 0 > translate<0, 0.4, 1.1> }

#declare suporte_coco_sphere =
  sphere{ < 0, 1.3, 0.8 >, 0.9}

#declare suporte_coco =
  union{
    difference{
      object{ suporte_coco_torus }
      object{ suporte_coco_sphere }
    }
  }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

union{
  // object{ eixos(3.00) }

  object{ apoio texture{tx_plastico} }
  object{ suporte texture{tx_plastico} }
  object{ espremedor texture{tx_fosca} }
  object{ apoio_coco texture{tx_fosca} }
  object{ suporte_coco texture{tx_fosca} }

  object{ chao  translate < 0,0,-0.5 > texture{ tx_xadrez } }

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 4.0;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)