// Last edited on 2013-11-04 01:21:56 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 1.00, 0.70, 0.50 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_nova = texture{ pigment{ checker color rgb < 0.20, 0.65,0.88 > , color rgb < 2.0,6.0,9.0> } finish { diffuse 0.7 ambient 0.1 } scale 1.0 } #declare raio = 2.000; #declare cano = cylinder { <0, 0, 0>, // Center of one end <0, 1.3, 0>, // Center of other end 0.18 // Radius open // Remove end caps } #declare caixa = box{ <0,0,0> ,<2,3,1.5> rotate <-10,0,0>} #declare petraz = box{ <0.0,0.0,0> ,<0.2,0.2,1.3> } #declare pefrente = box{ <0.0,0.0,0> ,<0.2,0.2,0.7> } #declare rosca = torus {0.7, 0.2} #declare cone1 = cone { <0, 0, 0>, 0.3 // Center and radius of one end <0, 0, 1>, 0.9 // Center and radius of other end open } #include "eixos.inc" union{ //object{eixos(3.00)} union{ union{ difference{ union{ difference{ object{ caixa texture{ tx_fosca }} object{ cone1 translate <1.2,1.8,1.1>} } object{ cone1 translate <1.2,1.8,1.1>} } object{ cano translate<1,2.5,0.7> rotate <-10,0,0>} } object{ cano translate<1,2.5,0.7> rotate <-10,0,0>} translate<0,0,1> } object{ rosca rotate<90,0,0> translate <1.2,1.8,3.2>} object{ petraz texture{ tx_fosca } translate<1.5,0.2,0>} object{ petraz texture{ tx_fosca } translate<0.3,0.2,0>} object{ pefrente texture{ tx_fosca } translate<1.5,2.6,0>} object{ pefrente texture{ tx_fosca }translate<0.3,2.6,0>} texture{ tx_plastico } } } #include "camlight.inc" #declare centro_cena = < 1.00, 1.50, 1.50 >; #declare raio_cena = 4.0; #declare dir_camera = < 15.00, 9.0, 10.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)