// Last edited on 2013-11-04 01:28:12 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 0.4, 0.80, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca3 = texture{ pigment{ color rgb < 0.8, 0.10, 0.1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_coco = texture{ pigment{ color rgb < 0.5, 1, 0.5 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.4 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.6, 0.8, 1.00 > filter 0.90 } finish{ diffuse 0.03 reflection 0.3 ambient 0.1 specular 0.25 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.70, 0.70, 0.90 >, color rgb < 0.80 ,0.80, 1.00 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bola = sphere{ < 0.00, 0.00, 0.00 >, 0.30 texture{ tx_fosca3 } } #declare chapa = sphere{ < 0.00, 0.00, 0.00 >, 0.50 texture{ tx_vidro } } #declare buraco = sphere{ < 0.00, 0.00, 0.00 >, 0.60 texture{ tx_vidro } } #declare coco = sphere{ < 0.00, 0.00, 0.00 >, 0.60 texture{ tx_coco } } #declare coco_dentro = sphere{ < 0.00, 0.00, 0.00 >, 0.80 texture{ tx_fosca } } #declare pino = cylinder{ < 0,0,0 >, < 3,0,0 >, 0.10 texture{ tx_vidro } } #declare alca = torus{ 0.14,0.15 texture{ tx_vidro} } #declare cubo = box{ <0,0,0>, <2,2,2> texture{ tx_fosca } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ // object{ eixos(3.00) } object{ chao translate < 1,1,-4 > texture{ tx_xadrez } } union{ object{ pino rotate<0,30,0> translate<-0.3,1,1>} object{pino rotate<0,-30,0> translate<-0.3,1,0.4>} object{alca translate<-0.5,1,1> } object{alca translate<-0.45,1.1,0.2>} difference{ object{chapa translate<2.6,1,1.6>} object{buraco translate<2.6,1,1.4>} } difference{ object{chapa translate<2.6,1,-0.2>} object{buraco translate<2.6,1,0>} } union{ difference{ object{coco translate<2.6,1,0>} object{cubo translate<2,0.2,0.2>} } difference{ object{coco_dentro translate<2.6,1,-0.3>} object{cubo translate<1.8,0.2,-1.8>} } translate 0.6*z } } } #include "camlight.inc" #declare centro_cena = < 1.50, 1.50, 1.00 >; #declare raio_cena = 3.2; #declare dir_camera = < 7.00, 14.00, 7.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)