// Last edited on 2013-11-04 01:30:30 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_metalico = texture{ pigment{ color rgb < 0.60, 0.60, 0.60 > } finish{ diffuse 0.8 ambient 0.5 specular 0.8 roughness 0.005 } } #declare tx_laranja = texture{ pigment{ color rgb < 0.9, 0.5, 0.3 > } finish{ diffuse 0.6 ambient 0.5 specular 0.8 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0.3, 0.9, 0.2 > } finish{ diffuse 0.6 ambient 0.5 specular 0.8 roughness 0.005 } } #declare raio = 2.000; #declare esfera_metalica = sphere{ < 0.00, 0.00, 0.00 >, 0.75 texture{ tx_metalico } } #declare caixa_metalica = box{ <-0.25,-1,-1>, <+0.25,+1,1> texture{ tx_metalico } } #declare buraco_cilindrico = cylinder{ < -5, 0, 0 >, < +5, 0, 0 >, 0.45 texture{ tx_metalico } } #declare caixa_metalica_grande = box{ <-0.25,-4, -3>, <+0.25,+4,+3> texture{ tx_metalico } } #declare cabo1 = cylinder{ < 0, -2, -1 >, < 0, +2, +1 >, 0.3 texture{ tx_metalico } } #declare cabo2 = cylinder{ < 0, -2, +1 >, < 0, +2, -1 >, 0.3 texture{ tx_metalico } } #declare caixa_espremedora = box{ <-1.5,-2, -0.3>, <+1.5, +2, +0.3> texture{ tx_laranja } } declare caixa_lateral = box{ < -1.5, -2.5, -3.4 >, < +1.5, -2, -2 > texture{ tx_laranja } } #declare caixa_apoio = box{ <-1.5,-2, -3.4>, <+1.5, +2, -3.0> texture{ tx_laranja } } #declare coco = sphere{ < 0.00, 0.00, -2 >, 1 texture{ tx_verde } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ // object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } union { difference { intersection { object { esfera_metalica } object { caixa_metalica } } object { buraco_cilindrico } translate < 0, -2, 0 > } difference { intersection { object { esfera_metalica } object { caixa_metalica } } object { buraco_cilindrico } translate < 0, -2, 2 > } intersection { object { caixa_metalica_grande } object { cabo1 translate < 0, 0.6, 1 > } } intersection { object { caixa_metalica_grande } object { cabo2 translate < 0, 0.6, 1 > } } translate < 0, -2, 0 > } union { object { caixa_espremedora rotate < 20, 0, 0 > } object { caixa_lateral } object { caixa_lateral translate < 0, 4.5, 0 > } object { caixa_apoio } object { coco } translate < 0, 2.5, 2.675 > } } #include "camlight.inc" #declare centro_cena = < 0.00, 1.50, 1.00 >; #declare raio_cena = 7.0; #declare dir_camera = < 14.00, 7.00, 6.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)