// ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare vermelho = texture { pigment{ color rgb < 1.00, 0.00, 0.00 > } } #declare verde = texture { pigment{ color rgb < 0.00, 1.00, 0.00 > } } #declare preto = texture { pigment{ color rgb < 0.00, 0.00, 0.00 > } } #declare cinza = texture { pigment{ color rgb < 0.70, 0.70, 0.70 > } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare chave_ligada = union { box { <0, 0, 0>, <0.25, 2.00, 1.00> texture { cinza }} cylinder { <-1.00, -1.00, 0.50>, <1.00, 1.00, 0.50>, 0.30 translate <0,1,0> texture { preto }} } #declare chave_desligada = union { box { <0, 0, 0>, <0.25, 2.00, 1.00> texture { cinza }} cylinder { <-1.00, 1.00, 0.50>, <1.00, -1.00, 0.50>, 0.30 translate <0,1,0> texture { preto }} } #declare led = sphere{ < -0.70, 0.00, 0.00 >, 1 texture { vermelho } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare painel = box{ <0,-10, 0>, <-1,10,10> } #macro botoes(l, c) union { #declare i = 0; #while (i < c) #declare j = 0; #while (j < l) #if (mod(i + j, 2) = 0) object{ chave_ligada texture{ tx_fosca } translate <0, -9 + 3 * i, 8.5 - 2 * j> } #else object{ chave_desligada texture{ tx_fosca } translate <0, -9 + 3 * i, 8.5 - 2 * j> } #end #declare j = j + 1; #end #declare i = i + 1; #end } #end #macro leds(l, c) union { #declare i = 0; #while (i < c) #declare j = 0; #while (j < l) #if (mod(i + j, 2) = 0) object{ led texture{ vermelho } translate <0, 4 + 2 * i, 8.5 - 2 * j> } #else object{ led texture{ verde } translate <0, 4 + 2 * i, 8.5 - 2 * j> } #end #declare j = j + 1; #end #declare i = i + 1; #end } #end // Aqui está a cena, finalmente: union{ object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ painel texture{ tx_fosca } } object{ botoes(5, 4) } object{ leds(4, 3) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 5.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 14.00, 0.00, 7.00 >; #declare dist_camera = 26.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)