// Last edited on 2013-11-04 03:37:12 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }
#declare vermelho =
  texture{
    pigment{ checker color rgb < 1, 0, 0 >, color rgb < 1.00, 0, 0 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare caixa =
        box{<0,0,0> <7,5,1>}

#declare visor =
        box{<0.25,0.25,1> <2.25,4.75,1.05>}
#declare visor2 =
        box{<0.5,1,1.05> <1.5,4,1.1>}

#declare peca_1 =
        box{<0,0,0><1,1,1>}

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"

union{
        //object{ eixos(5.00) }

        object{ chao  translate < 0,0,0 > texture{ tx_xadrez }}

        object{ caixa translate <0,0,0> texture{ tx_plastico } }
        object{ visor translate <0,0,0> texture{ tx_espelho} }
        object{ visor2 translate <0,0,0> }

        #macro controle2(n)
        union{
                #declare i=0;
                #declare botao_visor =
                        cylinder{<0,0,0> <0,0,0.05> 0.25}
                #while (i<n)
                        object{ botao_visor translate <1,0.6+3.8*i,1.01> }
                #declare i=i+1;
                #end
        }
        #end

        #macro controle(n)
        union{
                #declare i=0;
                #declare botao_visor =
                        cylinder{<0,0,0> <0,0,0.05> 0.2}
                #while (i<n)
                        #if ((mod (i,0))|(mod (i,4)))
                                object{ botao_visor translate <1.9,1.3+0.6*i,1.01> texture {vermelho}}
                        #else
                                object{ botao_visor translate <1.9,1.3+0.6*i,1.01> }
                        #end
                #declare i=i+1;
                #end
        }
        #end

        controle2(6)
        controle(9)

}

#include "camlight.inc"
#declare centro_cena = < 2.50, 1.50, 0.00 >;
#declare raio_cena = 7.0;
#declare dir_camera = < 10.00, 7,7 >;
#declare dist_camera = 20.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)