// Last edited on 2013-11-04 20:34:51 by stolfilocal // Processed by remove-cam-lights #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_creme = texture{ pigment{ color rgb < 0.9, 1, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolota = sphere{ < 0,0,0 >, 1 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare botao= object { cylinder { <0,0,+0.5>, <0,0,+1>, 0.20 }} #declare botao2= box { <0,0,0> <0.3,0.3,0.3> } #declare alavanca= union{ sphere {<0,0,0>, 0.1} cylinder {<0,0,+0.1>, <0,0,+0.5>, 0.05} } #declare alavanca_on= object{ alavanca rotate <0,-135,0>} #declare alavanca_off= object{ alavanca rotate <0,+135,0>} #declare alavanca_n= object{alavanca rotate<0,+180,0>} #macro botoes(n,n2,n3) union{ #declare i = 0; #while (i #if(mod(i,2)=0) texture {Chrome_Metal} #else texture {Metal} #end } #declare i = i+1; #end #declare i = 0; #while (i #if(mod(i,2)=0) texture {tx_creme} #else texture {Chrome_Metal} #end } #declare i = i+1; #end #declare i = 0; #while (i #end #if(mod(i,3)=1) alavanca_on translate <+2.3,0.5*i,+0.8> #end #if(mod(i,3)=2) alavanca_n translate <+2,0.5*i,+1> #end #if(mod(i,2)=0) texture {tx_creme} #else texture {Chrome_Metal} #end } #declare i = i+1; #end } #end #declare painel= box{ <-3,-5,+0.5> <+3,+5,0> } #include "eixos.inc" union{ //object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez }} object{ botoes(20,15,25) translate <0,-5,0> } object{ painel texture {tx_fosca}} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 7.5; #declare dir_camera = < 14.00, 7.00, 8.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)