// Last edited on 2013-11-04 20:36:00 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_coco = texture{ pigment{ color rgb <0.75, 0.5, 0> } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare botaoredondo = cylinder{ <0, 0, 0>, <0, .2, 0>, .2 } #include "eixos.inc" #macro painel(k, n) //eixos(15) box{ <-1, -1, -1>, texture { tx_plastico } } box{ , texture { tx_vidro } } #declare botaodireita= object { botaoredondo translate <-.5, 0, 4 + n - 1.5> texture { tx_coco }} botaodireita object { botaodireita translate <.5, 0, .5> } object { botaodireita translate <.5, 0, -.5> } object { botaodireita translate <1, 0, 0> } box{ , texture { tx_espelho } } cylinder { , , .2 texture { tx_espelho } } sphere{ , .2 texture { tx_espelho } } #declare i = 0; #declare j = 0; #while (i < k) #while (j < n) object { botaoredondo translate <1 * i, 0, 1 * j> scale <0, 3 * mod(i,k)/k, 0> texture { tx_fosca } } #declare j = j + 1; #end #declare j = 0; #declare i = i + 1; #end #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } object{ chao translate < 15,0,-5 > texture{ tx_xadrez } } painel(20, 5) #include "camlight.inc" #declare centro_cena = < 10, 0, 2 >; #declare raio_cena = 21.0; #declare dir_camera = < -3, 7, 1 >; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)