// Last edited on 2013-11-04 03:56:45 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.60, 0.60, 0.60 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_amarelo = texture{ pigment{ color rgb < 0.80, 0.80, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.8, 0.10, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.60, 0.50, 0.40 >, color rgb < 0.85, 0.7, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare spherM = sphere { <0,0,0> 1.3 } #declare spherm = sphere { <0,0,0.5> 1.1 } #declare cilesq = cylinder { <-0.0,-1.8,-0.5>, <0,-1.1,0.0>, 0.2 } #declare cildir = cylinder { <-0.0,1.8,-0.5>, <0,1.1,0.0>, 0.2 } #declare chao = box{ <-6,-6,-1>, <+6,+6,0> } #declare basedir = box { <-0.1,1.9,-0.9>,<0.1,1.7,0.1> rotate<0,0,0> } #declare baseesq = box { <-0.1,-1.9,-0.9>, <0.1,-1.7,0.1> rotate<0,0,0> } #include "eixos.inc" union{ //object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object { box { <-0.5,-1,-0.3>,<2.5,2.5,0.0> }} #declare xi = 0; #macro quadro(k,xi,yi) union { #if( xi=0 | xi =4 ) object { box { , texture { tx_fosca } } } #end #if( xi=1 | xi =3 ) object { cylinder { ,,0.2 texture { tx_vidro } } } #end #if( xi=2 & yi =2 ) union{ object { cylinder { ,,0.2 texture { tx_plastico } } } } #else #if( xi=2 | xi =2 ) union{ object { cylinder { ,,0.2 texture { tx_plastico } } } } #end #end } #end #declare i = 0; #while( i < 5 ) #declare j = 0; #while( j < 5 ) quadro(0.4,i,j) #declare j = j + 1; #end #declare i = i + 1; #end } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 0, 0.10, 5.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)