// Last edited on 2013-11-04 19:25:57 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.02, 0.50 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.80 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare furo2 = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.25*raio texture { tx_xadrez } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare caixa = box{ <0, 0, 0> , < 2, 1, 4> } #declare botao_bola = cylinder { < 0, 0, 0>, < 0, 0.075, 0>, 0.05 texture{ tx_fosca} } #declare botao_quadrado = box { <0, 0, 0>, <0.05, 0.05, 0.05> texture{ tx_fosca} } #include "eixos.inc" #macro painel( a, b, c, qtd_botoes_linha, qtd_botoes_coluna ) union{ box { <0, 0, 0>, texture { tx_plastico } } box { < a - 0.2 ,b , c - 0.2>, < 0.2, 0, c/2 + 0.2> texture { tx_vidro } } #declare j = 0; #while( j < qtd_botoes_coluna ) #declare i = 0; #while( i < qtd_botoes_linha ) #if( mod( i, 2) = 0) object{ botao_bola translate < a - 0.2 - i*((a - 0.2 )/(qtd_botoes_linha + 1)), b, c/2 - j*((c/2)/(qtd_botoes_coluna + 1)) > } #else object{ botao_quadrado translate < a - 0.2 - i*((a -0.2)/(qtd_botoes_linha + 1)), b, c/2 - j*((c/2)/(qtd_botoes_coluna + 1)) > } #end #declare i = i + 1 ; #end #declare j = j + 1 ; #end } #end union{ //object{ eixos(3.00) } object{ painel( 5, 0.5, 4, 7, 6 ) } } #include "camlight.inc" #declare centro_cena = < 2.50, 0.25, 2.00 >; #declare raio_cena = 5.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 24.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)