// Last edited on 2013-11-04 19:25:57 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.02, 0.50 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare bolinha =
  sphere{ < 0,0,0 >, 0.80 }

#declare bolota =
  sphere{ < 0,0,0 >, 1.50 }

#declare bola =
  sphere{
    < 0.00, 0.00, 0.00 >, raio
    texture{ tx_plastico }
  }

#declare pino =
  cylinder{
    < -2.00, +2.00, -1.00 >,
    < +2.00, -2.00, +1.00 >,
    0.75
    texture{ tx_fosca }
  }

#declare furo =
  cylinder{
    < -1.00, -2.00, -2.00 >,
    < +1.00, +2.00, +2.00 >,
    0.75*raio
    texture{ tx_fosca }
  }

#declare furo2 =
   cylinder{
        < -1.00, -2.00, -2.00 >,
        < +1.00, +2.00, +2.00 >,
        0.25*raio
        texture { tx_xadrez }
   }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#declare caixa =
    box{ <0, 0, 0> , < 2, 1, 4> }

#declare botao_bola =
    cylinder {
        < 0, 0, 0>,
        < 0, 0.075, 0>,
        0.05
        texture{ tx_fosca}
    }
#declare botao_quadrado =
    box { <0, 0, 0>, <0.05, 0.05, 0.05> texture{ tx_fosca} }
#include "eixos.inc"

#macro painel( a, b, c, qtd_botoes_linha, qtd_botoes_coluna )
        union{
            box { <0, 0, 0>, <a, b, c>  texture { tx_plastico } }
            box { < a - 0.2 ,b , c - 0.2>, < 0.2, 0, c/2 + 0.2> texture { tx_vidro } }
            #declare j = 0;
            #while( j < qtd_botoes_coluna )
                    #declare i = 0;
                    #while( i < qtd_botoes_linha )
                        #if( mod( i, 2)  = 0)
                        object{ botao_bola translate < a - 0.2 - i*((a - 0.2 )/(qtd_botoes_linha + 1)), b, c/2 - j*((c/2)/(qtd_botoes_coluna + 1)) > }
                        #else
                        object{ botao_quadrado translate < a - 0.2 - i*((a -0.2)/(qtd_botoes_linha + 1)), b, c/2 - j*((c/2)/(qtd_botoes_coluna + 1)) > }
                        #end
                        #declare i = i + 1 ;
                    #end
                #declare j = j + 1 ;
                #end
        }
#end

union{
  //object{ eixos(3.00) }

  object{ painel( 5, 0.5, 4, 7, 6 ) }
}

#include "camlight.inc"
#declare centro_cena = < 2.50, 0.25, 2.00 >;
#declare raio_cena = 5.0;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 24.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)