// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2010-03-04 15:44:01 by stolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 1.00, 0.70, 0.50 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_nova = texture{ pigment{ checker color rgb < 0.20, 0.65,0.88 > , color rgb < 2.0,6.0,9.0> } finish { diffuse 0.7 ambient 0.1 } scale 1.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare alavanca = union{ cylinder { <0, 0, 0>, // Center of one end <0, 1.3, 0>, // Center of other end 0.18 // Radius open // Remove end caps } sphere {<0,0,0>, 0.5} rotate <-90,0,0> translate<1,1,3.3> texture{ tx_fosca } } #declare painel = box{ <0,0,0> ,<8,12,2> texture{ tx_fosca2 } } #declare botao = box{ <0.0,0.0,0> ,<0.5,0.5,0.3> translate<1,1,2> } #declare display = box{ <0.0,0.0,0> ,<7,3,0.2> texture {tx_vidro} } #macro preenchePainel(k,m) union{ #declare i = 0; object {eixos(5.00)} object{painel} #while( i} #declare a = 1; #else object{alavanca translate} #declare a = 0; #end #declare j = j + 2; #end } #declare i = i + 2; #end } #end #include "eixos.inc" // Aqui está a cena, finalmente: object{ union{ preenchePainel(8,8) object{display translate<0.6,8.5,2>} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 15.00, 9.0, 10.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)