// Last edited on 2013-11-04 20:25:42 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro botoes (linha, coluna) union { #declare i = 0; #declare b = 3; #while (i < linha ) #declare j = 0; #declare a = -7; #declare c = -4; #while (j < coluna) #if (mod(coluna, 2) = 0) cylinder { < a, b, c > , < a, b, c-0.5 > , 1.5 } #else cylinder { < a, b, c > , < a, b, c-4 > , 1.5 } #end #declare a = a + 8.5; #declare j = j+1; #end #declare b = b - 4.5; #declare i = i+1; #end } #end #macro switches(quantidade) union { #declare g = 0; #declare a = -8; #declare b = -7.5; #declare c = -4; #while (g < quantidade) box { < a, b, c >, < a+2, b+3, c-3 > texture {tx_fosca}} box { < a, b+1, c-3 >, < a+2, b+2, c-5 > texture {tx_plastico}} #declare g = g + 1; #declare a = a + 8.5; #end } #end #macro lights(quant) union { #declare i = 0; #declare b = 3; #while (i < linha ) #declare j = 0; #declare a = -7; #declare c = -4; #while (j < coluna) #if (coluna%2 = 0) cylinder { < a, b, c > , < a, b, c-0.5 > , 1.5 } #else cylinder { < a, b, c > , < a, b, c-4 > , 1.5 } #end #declare a = a + 8.5; #declare j = j+1; #end #declare b = b - 4.5; #declare i = i+1; #end } #end #declare plataforma = box { < -10, -9, 4 >, < 14, 9, -4 > } #declare bot = botoes(5, 2); #declare sw = switches(3); union { object {bot texture {tx_fosca} } object {sw} object {plataforma texture {tx_plastico} } } #include "camlight.inc" #declare centro_cena = < 2.00, 0.00, 0.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 5.00, 1.00, -150.00 >; #declare dist_camera = 60.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , y, intens_luz)