// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#macro castelo(p, p_max, Y)
  union {
    #if (p > 6)
      #local c_base = box { <p, Y - (p / 2), p_max - p>, <-p, Y + (p / 2), p_max - p + 1> }
      #local passo = p_max / pow(2, p_max - p + 1);

      object { c_base texture{ tx_fosca } }
      object { castelo(p - 1, p_max, Y - passo) }
      object { castelo(p - 1, p_max, Y + passo) }
    #else
      object {c_base translate< 0, 0, 100> }
    #end
  }
#end

#include "eixos.inc"

union {
  object{ eixos(7.00) }
  object{ castelo(10, 10, 0) texture { tx_fosca } }
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 40.0;
#declare dir_camera = < 15.00,10.00, 5.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;

camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)