// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #macro castelo(p, p_max, Y) union { #if (p > 6) #local c_base = box { , <-p, Y + (p / 2), p_max - p + 1> } #local passo = p_max / pow(2, p_max - p + 1); object { c_base texture{ tx_fosca } } object { castelo(p - 1, p_max, Y - passo) } object { castelo(p - 1, p_max, Y + passo) } #else object {c_base translate< 0, 0, 100> } #end } #end #include "eixos.inc" union { object{ eixos(7.00) } object{ castelo(10, 10, 0) texture { tx_fosca } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 15.00,10.00, 5.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)