// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "colors.inc" #include "textures.inc" #include "shapes.inc" #include "stones.inc" #include "metals.inc" #include "transforms.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare vermelho = texture{ pigment{ checker color rgb < 1, 0, 0 >, color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare caixa = box{<0,0,0> <1,1,1>} #declare visor = box{<0.25,0.25,1> <2.25,4.75,1.05>} #declare visor2 = box{<0.5,1,1.05> <1.5,4,1.1>} #declare peca_1 = box{<0,0,0><1,1,1>} #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" #declare muralha = difference{ box{<-5,-5,0> <5,5,1>} box{<-4.5,-4.5,0><4.5,4.5,1.1 >} } #declare torre = union{ box{<-1,-1,0> <1,1,3>} cone{<0,0,3>, 1, <0,0,4>, 0} } object{ muralha translate < 0,0,0 > texture{ PinkAlabaster }} object{ muralha translate < 0,0,0 > scale <0.7,0.7,1> texture{ PinkAlabaster }} object{ muralha translate < 0,0,0 > scale <0.5,0.5,1> texture{ PinkAlabaster }} object{ torre translate < 0,0,0 > texture{ PinkAlabaster }} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, -1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 10.00, 7,7 >; #declare dist_camera = 40.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)