// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "textures.inc" #include"math.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_creme = texture{ pigment{ color rgb < 0.9, 1, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolota = sphere{ < 0,0,0 >, 1 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare botao= object { cylinder { <0,0,+0.5>, <0,0,+1>, 0.20 }} #declare botao2= box { <0,0,0> <0.3,0.3,0.3> } #declare alavanca= union{ sphere {<0,0,0>, 0.1} cylinder {<0,0,+0.1>, <0,0,+0.5>, 0.05} } #declare alavanca_on= object{ alavanca rotate <0,-135,0>} #declare alavanca_off= object{ alavanca rotate <0,+135,0>} #declare alavanca_n= object{alavanca rotate<0,+180,0>} #declare muralha = union{ box {<0,0,0> <3,3,0.5> texture {tx_plastico}} cylinder {<1.5,0.15,0.5> <1.5,0.15,2>, 0.15 texture {Metal}} cylinder {<1.5,2.85,0.5> <1.5,2.85,2>, 0.15 texture {Metal}} cone {<1.5,0.15,2>, 0.20 <1.5,0.15,2.5>, 0 texture {Metal}} cone {<1.5,2.85,2>, 0.20 <1.5,2.85,2.5>, 0 texture {Metal}} } #macro castelo(p) #if (p>1) #local p1 = p-1; #local p2 = p-1; union{ object{ castelo(p1) scale translate <1,0,p1/2> } object{ castelo(p2) } object{ castelo(p1) scale translate <1,1.5,p1/2> } } #else object{muralha} #end #end #declare painel= box{ <-3,-5,+0.5> <+3,+5,0> } #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez }} object {castelo(5)} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)