// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 1.0;

#declare cubis =
box {
   <-10, -10, -10>, <10, 10, 10>
        texture{ tx_fosca }
}

#declare porta =
box {
   <-5, -10, -10>, <5, 0, 0>

}

#declare furo =
  cylinder{
    < -1.00, -2.00, -2.00 >,
    < +1.00, +2.00, +2.00 >,
    0.75*raio
    texture{ tx_fosca }
  }

#declare c1 =
  sphere{
    < 3, 1, 1>, raio
    texture{ tx_plastico }
  }

#declare tentaculo1 =
        cylinder {
         <4,1,1>, <8,1,1>, raio
    texture{ tx_plastico }
}
#declare tentaculo2 =
        cylinder {
         <1,1,4>, <1,1,8>, raio
    texture{ tx_plastico }
}

#declare c2 =
  sphere{
    < 1, 1, 2 + raio>, raio
    texture{ tx_plastico }
  }
#declare ventosa1 =
  sphere{
    < 9, 1, 1>, raio
    texture{ tx_plastico }
  }

#declare ventosa2 =
  sphere{
    < 1, 1, 9>, raio
    texture{ tx_plastico }
  }

#declare pernas =
        cone{

                <1,1,0>,0,<1,1,-3>,3
                 texture{ tx_plastico }
        }

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#declare tronco =
        box{ <0,0, 0>, <2,2,2>}

#include "eixos.inc"

union{
  object{ eixos(3.00) }

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 60;
#declare dir_camera = < -3, 3, 3>;
#declare dist_camera = 200;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)

#declare roleta = seed(666);

#macro castelo(xCentro, yCentro, zCentro,lado)
        #if ( lado > 0.25)
        #local p1 = rand(roleta);

        union{

                difference{
                  object{

                        box {
                         <xCentro, yCentro, zCentro>,  <xCentro + lado, yCentro + lado, zCentro + lado>
                        texture{ tx_fosca }
                        }

}

                }

                 castelo(xCentro + lado/4,yCentro + lado/4 , zCentro + lado,lado/4)
                 castelo(xCentro + lado/4 + lado/2,yCentro + lado/4  , zCentro + lado,lado/4)

        }
        #else

        #end
        #end

castelo(-10,-10,-10,30)