// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare paredes = box { <-2,-2,0>, <2,2,2.5> texture {tx_fosca} } #declare porta1 = box { <1.8,-1,0>, <2.1,1,1.2> texture {tx_plastico} } #declare porta2 = cylinder { <1.8,0,1.2>, <2.1,0,1.2>, 1 texture {tx_plastico} } #declare porta = union { object{ porta1 } object{ porta2 } } #declare janela = cylinder { <0,1.8,1.25>, <0,2.1,1.25>, 0.5 texture {tx_plastico} } #declare casteloBase = union { object{ paredes } object{ porta } object{ janela } } #declare casteloBase2 = union { object{ paredes texture {tx_vidro}} object{ porta } object{ janela } } #declare roleta = seed(100); #macro castelo (p,h,l) #if (p > 0 ) #local s = rand(roleta); union { #if ( s > 0.7) object{ casteloBase} #else object{ casteloBase2} #end object{ castelo(p-1,h/4,l/4) scale 0.25 translate <+(l-l/4),+(l-l/4),h>} object{ castelo(p-1,h/4,l/4) scale 0.25 translate <+(l-l/4),-(l-l/4),h>} object{ castelo(p-1,h/4,l/4) scale 0.25 translate <-(l-l/4),+(l-l/4),h>} object{ castelo(p-1,h/4,l/4) scale 0.25 translate <-(l-l/4),-(l-l/4),h>} } #else box { <0,0,0> <0,0,0> } #end #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ castelo(2,2.5,2) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)