// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#include "textures.inc"

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2;
#declare raio2 = 0.25;
#declare raio2 = 0.25;

#declare control_panel =
  box{
        <-2,-3,-0.5>,
        <+2,+3,+0.5>
  }

#declare button_1 =
  cylinder{
    < 0.00, +0.00, +0.00 >,
    < 0.00, +0.00, +0.65 >,
    raio
  }

#declare button_2 =
  cylinder{
    < 0.00, +0.00, +0.00 >,
    < 0.00, +0.00, +0.50 >,
    raio2
  }

#declare button_3 =
 box{
        <0,0,0>,
        <+3,3,0.55>
  }

#declare botoes_pequenos =
union {
#declare j = 0;
#while (j <3.5)
  object{ button_3
        texture { tx_fosca}

        translate <-1.45+j , -2.0,0> //levantei para cima
  }
#declare j= j+0.5;
#end
}

#declare base_castelo =
 difference {
box{
        <0,0,0>,
        <8,8,2>
  }
box{
        <0.5,0.5,-1>,
        <7.5,7.5,3>
  }
}

#macro torre(n,altura,raio)
                union{
                        #if(n=1)
                                union{
                                object{
                                        cone{
                                        < 0.00, 0.00, 0.00 >, +0.3
                                        < 0, 0, 0.5 >, 0
                                        texture{ tx_espelho }

                                        }
                                }
                        }
                        #else
                        union{
                                object{ cylinder{
                                                        < 0.00, 0, 0.00 >,
                                                        < 0.00, 0, altura >,
                                                        raio
                                                        texture{ tx_fosca }

                                                }
                                }
                                object{ torre(n-1,altura/2,raio/2) translate<0,-raio ,altura > }
                                object{ torre(n-1,altura/2,raio/2) translate<0,raio ,altura >}
                        }
                        #end
                }
                #end

#declare chao =
  box{ <-20,-20,-1>, <+20,+20,0> }

#include "eixos.inc"
union{
        object{base_castelo
                        texture { Chrome_Metal}

        }
        torre(4,3,1)
         object {
                torre(4,3,1)
                translate <7.5,0,0>
        }
        object {torre(4,3,1)
                translate <0,7.5,0>
        }
        object {torre(4,3,1)
                translate <7.5,7.5,0>
        }
}

  object{ eixos(3.00) }
  object{ chao  translate < 0,0,0> texture{ tx_xadrez } }

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 0.00 >;
#declare raio_cena = 12.0;
#declare dir_camera = < 12.00, 8.00, 5.00 >;
#declare dist_camera = 22.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)