// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "textures.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2; #declare raio2 = 0.25; #declare raio2 = 0.25; #declare control_panel = box{ <-2,-3,-0.5>, <+2,+3,+0.5> } #declare button_1 = cylinder{ < 0.00, +0.00, +0.00 >, < 0.00, +0.00, +0.65 >, raio } #declare button_2 = cylinder{ < 0.00, +0.00, +0.00 >, < 0.00, +0.00, +0.50 >, raio2 } #declare button_3 = box{ <0,0,0>, <+3,3,0.55> } #declare botoes_pequenos = union { #declare j = 0; #while (j <3.5) object{ button_3 texture { tx_fosca} translate <-1.45+j , -2.0,0> //levantei para cima } #declare j= j+0.5; #end } #declare base_castelo = difference { box{ <0,0,0>, <8,8,2> } box{ <0.5,0.5,-1>, <7.5,7.5,3> } } #macro torre(n,altura,raio) union{ #if(n=1) union{ object{ cone{ < 0.00, 0.00, 0.00 >, +0.3 < 0, 0, 0.5 >, 0 texture{ tx_espelho } } } } #else union{ object{ cylinder{ < 0.00, 0, 0.00 >, < 0.00, 0, altura >, raio texture{ tx_fosca } } } object{ torre(n-1,altura/2,raio/2) translate<0,-raio ,altura > } object{ torre(n-1,altura/2,raio/2) translate<0,raio ,altura >} } #end } #end #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" union{ object{base_castelo texture { Chrome_Metal} } torre(4,3,1) object { torre(4,3,1) translate <7.5,0,0> } object {torre(4,3,1) translate <0,7.5,0> } object {torre(4,3,1) translate <7.5,7.5,0> } } object{ eixos(3.00) } object{ chao translate < 0,0,0> texture{ tx_xadrez } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 12.00, 8.00, 5.00 >; #declare dist_camera = 22.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)