// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_red = texture{ pigment{ color rgb < 0.90, 0.05, 0.05 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_yellow = texture{ pigment{ color rgb < 0.93, 0.79, 0.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_green = texture{ pigment{ color rgb < 0.05, 0.90, 0.05 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_blue = texture{ pigment{ color rgb < 0.05, 0.05, 0.90 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare towerbase = cylinder{ < 0.00, 0.00, 0.00> < 0.00, 0.00, 1.00> 1.00 texture{tx_green} } #declare top = cone{ < 0.00, 0.00, 1.00 >, 0 < 0.00, 0.00, 0.00 >, 1.00 texture{tx_red} } #macro buildtower(par) #local tam = par / 2; #if (par>1) #local t1 = par/3; #local t2 = par/2; #local t3 = par/4; union{ object { towerbase scale x*tam scale y*tam translate <0.00,0.00,0.00> } object { buildtower(t1) translate <-t1*0.8,t1*0.6,1>} object { buildtower(t2) translate <0.00,-t2*0.4,1>} object { buildtower(t3) translate } } #else union{ object {top scale x*tam scale y*tam} } #end #end union{ buildtower(20) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 15.0; #declare dir_camera = < 1, 18, 4>; #declare dist_camera = 50.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)