// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.50 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < 0, 0, 0 >, < 0, 0, 5 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare painel = box { <0, 0, 0>, // Near lower left corner < 8, 2, 10> // Far upper right corner texture{ tx_fosca } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare chao = box{ <-200,-200,-1>, <+200,+200,0> } #include "eixos.inc" #macro castelo(x0,y0) #if (x0>1 ) union{ difference{ object{ box { <-x0,-y0,0>, texture{ tx_plastico } } } object{ box { <-x0+1,-y0+1,-1>, texture{ tx_plastico } } } } object{castelo(x0/2,y0/2) translate<-x0/2,-x0/2,0>} object{castelo(x0/2,y0/2) translate} object{castelo(x0/4,y0/4) translate<-x0/2,y0/2,0>} object{castelo(x0/8,y0/8) translate} } #else object {box {<0,0,0> <0,0,0>}} #end #end object {castelo(50,50)} object{ eixos(30.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 80.0; #declare dir_camera = < 7.0, 7.00, 14.00 >; #declare dist_camera = 340.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)