// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.10, 0.10 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_amarelo =
  texture{
    pigment{ color rgb < 0.80, 0.80, 0.10 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 0.8, 0.10, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.1, 0.1 >, color rgb < 0.85, 0.7, 0.20 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare spherM =
  sphere { <0,0,0> 1.3 }

#declare spherm =
  sphere { <0,0,0.5> 1.1 }

#declare cilesq =
  cylinder { <-0.0,-1.8,-0.5>, <0,-1.1,0.0>, 0.2 }

#declare cildir =
   cylinder { <-0.0,1.8,-0.5>, <0,1.1,0.0>, 0.2 }

#declare chao =
  box{ <-6,-6,-1>, <+6,+6,0> }

#declare basedir =
  box { <-0.1,1.9,-0.9>,<0.1,1.7,0.1> rotate<0,0,0> }

#declare baseesq =
  box { <-0.1,-1.9,-0.9>, <0.1,-1.7,0.1> rotate<0,0,0>  }

#include "eixos.inc"

#macro torre(i,j,k)
object {
union{
cylinder{<0,0,0>,<0,0.3,0>,0.1
 texture{pigment{color rgb<1,1,1>}
         finish{ diffuse 0.9 phong 1}}}
cone{<0,0,0>,0.15,<0,0.15,0>,0
     translate<0,0.3,0>
     texture{
         pigment{color rgb<0.4,0,0>}
         finish{ diffuse 0.9 phong 1}}}
cone{<0,0,0>,0.054,<0,0.27,0>,0
     translate<0,0.3,0>
     texture{
         pigment{color rgb<0.4,0,0>}
         finish{ diffuse 0.9 phong 1}}}

} rotate<90,0,90> translate<i,j,k> }
#end

#macro buildwall(p,i,n,k)
  #local widt = 0.1;
  union{
    object { box {<i,i,0>,<i+widt,n,k/3>} texture{ tx_amarelo } }
    object { box {<i,i,0>,<n+widt,i+widt,k/3>} texture{ tx_amarelo } }
    object { box {<i,n,0>,<n+widt,n+widt,k/3>} texture{ tx_amarelo } }
    object { box {<n,i,0>,<n+widt,n+widt,k/3>} texture{ tx_amarelo } }
    torre(i,i,k/3)
    torre(i,n,k/3)
    torre(n,i,k/3)
    torre(n,n,k/3)

  }
#end

#macro castelo(p,i,n,k)
  #if(p != 6 )
 #local esp = 0.2;
 union{
  buildwall(p,i,n,k)
  #if( mod(p,2) = 0 )
  castelo(p+1,i+esp,n/2-esp,k+1)
  castelo(p+1,n/2+i+esp,n-esp,k+1)
  #else
  castelo(p+1,i+esp,n-esp,k+1)
  castelo(p+1,i+esp,n-esp,k+1)
  #end
 }
  #end
#end

union{
  object{ eixos(3.00) }

  object{ chao  translate < 0,0,-5 > texture{ tx_xadrez } }

  castelo(1,0.1,4,7)

  #declare xi = 0;

}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 5.0, 2.10, 5.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)