// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.10, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico_amarelo = texture{ pigment{ color rgb < 1.0, 0.65, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.00, 1.00, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.5, 0.5, 0.5 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare torre = cylinder { <0,0,0>, <0,0,5>, 0.05 texture{tx_vidro}} #macro muralha(comprimento, largura) #declare comp_min = 0.1; #declare larg_min = 0.1; #local l_comp = comprimento/2; #local l_larg = largura/2; #if (comprimento <= comp_min | largura <= larg_min) #else union { difference{ object{box{<0,0,0>, texture{tx_plastico}}} object{box{<0.1,0.1,-0.1>, texture{tx_plastico}}} } object{torre translate} muralha(l_larg, comprimento) } #end #end union { muralha(8, 8) } #include "camlight.inc" #declare centro_cena = < 4.00, 4.00, 0.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 2.00, -6.10, 5.00 >; #declare dist_camera = 15.0; #declare intens_luz = 0.60; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)