// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.10, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_plastico_amarelo =
  texture{
    pigment{ color rgb < 1.0, 0.65, 0 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 0.00, 1.00, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 0.5, 0.5, 0.5 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare torre =
  cylinder { <0,0,0>, <0,0,5>, 0.05 texture{tx_vidro}}

#macro muralha(comprimento, largura)
  #declare comp_min = 0.1;
  #declare larg_min = 0.1;
  #local l_comp = comprimento/2;
  #local l_larg = largura/2;

  #if (comprimento <= comp_min | largura <= larg_min)

  #else

    union {

      difference{
        object{box{<0,0,0>, <comprimento,largura,1> texture{tx_plastico}}}
        object{box{<0.1,0.1,-0.1>, <comprimento-0.1,largura-0.1,1.1> texture{tx_plastico}}}
      }

      object{torre translate<comprimento, largura>}
      muralha(l_larg, comprimento)
    }
  #end
#end

union {
  muralha(8, 8)
}

#include "camlight.inc"
#declare centro_cena = < 4.00, 4.00, 0.00 >;
#declare raio_cena = 12.0;
#declare dir_camera = < 2.00, -6.10, 5.00 >;
#declare dist_camera = 15.0;
#declare intens_luz = 0.60;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)