// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_cristal = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_wall = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare roleta = seed(1000); #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro castelo(p, pmin, xx, yy, zz, tam) #if (p > pmin) #local pnovo = p-1; #local tamnovo = tam/3; #local znovo = zz+tam/2; #local x1 = xx; #local y1 = yy; #local x2 = xx+ 2*tam/3; #local y2 = yy; #local x3 = xx; #local y3 = yy+ 2*tam/3; #local x4 = xx+ 2*tam/3; #local y4 = yy+ 2*tam/3; #local p1 = rand(roleta); #if (p1 < 0.5) #local p1 = p1+0.5; #end #local p2 = rand(roleta); #if (p2 < 0.5) #local p2 = p2+0.5; #end #local p3 = rand(roleta); #if (p3 < 0.5) #local p3 = p3+0.5; #end #local p4 = rand(roleta); #if (p4 < 0.5) #local p4 = p4+0.5; #end union { box{ < xx, yy, zz >, texture { tx_wall } } cone{ < xx+tam/2, yy+tam/2, zz+tam/2 >, tam/6, < xx+tam/2, yy+tam/2, zz+tam >, 0.0 texture{ tx_cristal } } object{castelo(pnovo, pmin, x1, y1, znovo, tamnovo*p1)} object{castelo(pnovo, pmin, x2, y2, znovo, tamnovo*p2)} object{castelo(pnovo, pmin, x3, y3, znovo, tamnovo*p3)} object{castelo(pnovo, pmin, x4, y4, znovo, tamnovo*p4)} } #else union { box{ < xx, yy, zz >, texture { tx_wall } } cone{ < xx+tam/2, yy+tam/2, zz+tam/2 >, tam/6, < xx+tam/2, yy+tam/2, zz+tam >, 0.0 texture{ tx_cristal } } } #end #end #include "eixos.inc" union{ object{ eixos(3.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{castelo(5, 1, 0.0, 0.0, 0.0, 5.0)} } #include "camlight.inc" #declare centro_cena = < +5.50, +5.50, -2.00 >; #declare raio_cena = 9.0; #declare dir_camera = < -1.00, -2.00, 2.00 >; #declare dist_camera = 20.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)