// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 1.00, 0.70, 0.50 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_nova = texture{ pigment{ checker color rgb < 0.20, 0.65,0.88 > , color rgb < 2.0,6.0,9.0> } finish { diffuse 0.7 ambient 0.1 } scale 1.0 } #declare raio = 2.000; #declare muroMenor = box{ <0,0,0> ,<7,11,2> texture{ tx_fosca2 } } #declare botao = box{ <0.0,0.0,0> ,<0.5,0.5,0.3> translate<1,1,2> } #declare display = box{ <0.0,0.0,0> ,<7,3,0.2> texture {tx_vidro} } #macro geraMuro(a,b,final, ajuda) #if (final-2 > a) union{ #if (ajuda=0) #declare help = 1; object{ difference{ box{ <0+a,0+b,0> ,<20-a,20-b,2> texture{ tx_fosca2 } } box{ <0.5+a,0.5+b,-1> ,<19.5-a,19.5-b,3> texture{ tx_fosca2 } } } } #else #declare help = 0; object{ difference{ cylinder { <0, 0, 0>, // Center of one end <0, 0, 4>, // Center of other end 2 // Radius open translate texture{ tx_fosca2 } } } } #end geraMuro(a+1,b+1,final,help) } #else object{ difference{ box{ <0,0,0> ,<20-a,20-b,2> texture{ tx_fosca2 } } box{ <0.5,0.5,-1> ,<19.5-a,19.5-b,3> texture{ tx_fosca2 } } } } #end #end #include "eixos.inc" union{ object {eixos(5.00)} geraMuro(0,0,8,1) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 30.0; #declare dir_camera = < 15.00, 9.0, 10.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)