// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_cristal = texture{ pigment{ color rgb < 0.10, 0.30, 0.90 > } finish{ diffuse 0.8 ambient 0.5 specular 0.8 roughness 0.005 } } #declare tx_pedra = texture{ pigment{ color rgb < 0.70, 0.70, 0.60 > } finish{ diffuse 0.8 ambient 0.5 specular 0.8 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 0.90, 0.20, 0.30 > } finish{ diffuse 0.8 ambient 0.5 specular 0.8 roughness 0.005 } } #declare muralha = box{ <-1, -8, -2>, <+1, +8, +2> texture{ tx_pedra } } #declare torre = cylinder{ < 0, 0, -2 >, < 0, 0, +2.5 >, 1.2 texture{ tx_cristal } } #declare topo = cone{ < +0.00, +0.00, +1.00 >, 0 < +0.00, +0.00, -1.00 > 1.4 texture{ tx_vermelho } } #include "eixos.inc" #declare roleta = seed(20); #macro castelo (p, c) union { #if (c } object{ torre translate < -c*4-1, +(8.2-c), -1+c > } object{ topo translate < -c*4-1, -(8.2-c), +2.5+c > } object{ topo translate < -c*4-1, +(8.2-c), +2.5 +c> } #local r = rand(roleta); #declare vazio = box{ <-2, -r, -0.25>, <+2, +r, +0.25> texture{ tx_pedra } } object{ muralha translate < -c*4, 0, -1+c > } object { castelo(p, c+1) } #end } #end union{ object{ eixos(3.00) } object{ castelo(4, 0) } } #include "camlight.inc" #declare centro_cena = < -1.00, 0.00, 2.00 >; #declare raio_cena = 16.0; #declare dir_camera = < 14.00, 0.00, 8.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)