// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare Red = texture{ pigment{ color rgb < 0.8, 0.1, 0.1 > } } #declare Blue = texture{ pigment{ color rgb < 0.1, 0.1, 0.8 > } } #declare Green = texture{ pigment{ color rgb < 0.1, 0.8, 0.1 > } } #declare Yellow = texture{ pigment{ color rgb < 0.1, 0.6, 0.6 > } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare roleta = seed(4); #macro muralha(nmuralhas, raio, height, espessura) union{ #local parameter = rand(roleta); #if(parameter<0.3) #local parameter=parameter*2; #end #if(parameter>0.7) #local parameter=parameter*2; #end difference{ cylinder{<0, 0, 0>, <0, 0, height>, raio } cylinder{<0, 0, -1>, <0, 0, height+1>, raio-espessura } } #if(nmuralhas>0) object{muralha (nmuralhas-1, raio*parameter, height*parameter, espessura*parameter)} #end } #end #macro castelo(ntowers, height, raio) union{ #local p1 = 0.25 + rand(roleta)/2; #local p2 = 0.25 + rand(roleta)/2; cylinder{<0, 0, 0>, <0, 0, height>, raio texture{ Red}} #if(ntowers>0) object{ castelo(ntowers-1, height*p1, raio*p1) translate } object{ castelo(ntowers-1, height*p2, raio*p2) translate<-raio, 0, height> } #else cone{<0, 0, 0>, raio, <0, 0, height>, 0 texture{Blue} translate<0, 0, height>} #end } #end #declare muro=object{muralha(3, 30, 5, 4)} #declare castle=object{castelo(3, 10, 5)} #declare plano = union{ plane{<0, 0, 1>, 0 texture{ Green } } } union{ object{ muro texture{ Yellow}} object{ castle texture{ tx_fosca }} object{ plano texture{ Green}} } #include "camlight.inc" #declare centro_cena = < 0, 0, 10 >; #declare raio_cena = 30.0; #declare dir_camera = < 1.00, 5.00, 3.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)